The High School League (HSL) is a free national eSports competition for New Zealand High Schools. The 2017 High School League will see 50 High School teams competing from Auckland, Waikato/ Bay of Plenty, Wellington, Christchurch and Dunedin.
The first HSL competition convenes over 12 weeks from March 6th to the Grand Final on June 9th. Each team will play against each other in a 10 week round robin tournament, leading into the Playoffs over 2 weeks culminating in a Grand Final. This is a chance to engage your students in their playing field and use their love for video gaming to build teamwork, sportsmanship, social connections, strategic thinking, break down barriers and focus on their course-work.
￼LEAGUE OF LEGENDS
League of Legends is a fast-paced, competitive online game. 100 million people play League of Legends every month around the world. Two teams of five players compete during the game over different maps and game modes. League of Legends offers endless replayability for players of every skill level. League of Legends is an example of a strategic game that can enhance students Science, Technology, Engineering, Mathematics skills (STEM). This link was reinforced by a recent Royal Melbourne Institute of Technology study that found children who play online games are more successful academically.
Letsplay.Live and TechCafé, (part of Computer Power Plus), are the organising bodies behind the New Zealand High School League.
Letsplay.live (LPL) is the home of New Zealand eSports. It is New Zealand’s first eSports media company and proud to lead its development and implementation in the region. LPL is the first and only group to promote televised eSports events in New Zealand. They have lead the way in building an eco-system that underpins the continued growth of New Zealand eSports. This includes founding the New Zealand eSports Federation, organising and broadcasting inter-school and national competitions online, live and on television.
Computer Power Plus is an accredited provider of applied computer education nationally. It is jointly owned and operated by Whitireia Community Polytechnic and Wellington Institute of Technology (Weltec), two very successful and highly regarded education providers. The group has a collective student population of approximately 20,000. Computer Power Plus has campuses in Auckland, Wellington and Christchurch. TechCafe, their new entrepreneurial initiative to offer real IT industry experience to their students ‘in house’ as well as through internships and work experience with external service providers is also based in these centers.
The High School League (HSL) aspires to provide high schoolers with a fun, competitive, and rewarding eSports experience, similar to traditional high school sports. We promote eSports as a positive experience that opens up sports team building, leadership opportunities and self improvement to a wider range of students outside traditional seasonal field and court sports.
There’s a persistent myth that videogames are bad for schoolwork. We are working towards changing that with High School League by ensuring the motivating factor to be eligible is in the effort that they apply to their school work and having fun with friends – this is paramount.
- The ability for students to compete in controlled competition in e-Sports as a school team
- Sporting events for the community and families of players to watch their team compete against other schools across New Zealand
- Education of proper etiquette and sportsmanship in competitive environments
- Increased interest in school and academic engagement
- Higher attendance and academic performance from participating students through mandatory HSL requirements
- Increased self esteem from students who aren’t interested in physical athletics
- Positive exposure to both the local, and, for the winners, national community
- A sense of involvement otherwise not available to them
- Tertiary education scholarships with Computer Power Plus
- Co-ed interaction in a team setting
Build work ethic and apply intellectual and strategic thinking to a game
- Students will meet like-minded enthusiasts that share interests and passions resulting in an enhanced high school experience
We value good sportsmanship, respect, honesty and maturity. During online gameplay, tempers may flare, so our administrators work closely with teams and their supporting teacher to ensure the
HSL remains a clean and mature environment . We enforce and clearly communicate rules to ensure cheating and dishonesty are mitigated.
Some games are first-person-shooters or contain violence; games that contain violence, profanity and nudity are restricted in high schools across New Zealand.
The HSL definitely agrees that these are topics best left outside of a school environment. League of Legends carries an M rating, meaning it is not recommended for children under 15 years, hence we require students be in years 11-13 to be eligible to play.
HSL places a focus on education and we do this through ensuring every player is enrolled in school and on schedule to meet their class and NCEA requirements. The onus is with the club advisor, the designated teacher, to verify this with a school administrator.
Aligned with our goals and mission, participating students will be encouraged to use school computer labs in order to make this a social activity to promote team building in a healthy competitive supervised environment, rather than as individuals in isolated locations.
Ideally, Clubs should cater for students that want to play either competitively or socially. ￼
To participate teams need a teacher to fulfil the roles of supervisor and moderator, this parallels with traditional school sports including rugby and cricket. They will help to organise events, advise students, enforce rules, and introduce eSports to the school management. Teachers and students are to sign a sportsmanship pledge to ensure the pursuit of fair play is not compromised.
To assist the Advisor with responsibilities including ensuring team members are aware of when and where matches are being held and that they attend on time. They would also be part of arranging other events where the team members are able to practice for the games and to communicate, and to generally have a get-together.
￼STUDENT TEAM MEMBERS
Competitive Level: These clubs are directed around self-improvement and learning; they take on similar characteristics to high school-level sports. Social Level: The focus of these clubs is to have as much socialisation and participation from the club members and school as possible. Clubs like these focus on more casual and fun events that are inclusive – encompassing all types of gamers, as well as non-gamers. This can be achieved through a combination of gaming and social events. The competitive aspect also allows the non-competitive players to gather around and summon school spirit, creating a sense of community for your club.
We suggest schools create a Facebook group to post events, meetings, news and receive feedback from your peers. However, the appropriate channels will be determined by each school. We recommend the club advisor (school staff member) and student captain manage this.
- All team members must be enrolled in a New Zealand high school as full time students.
- Players must be in years 11-13.
- Team members must be meeting the academic requirements of their classes and NCEA
- To keep gaming social and reinforce the positive relationship a student has with their school, students are only allowed to play at school competitively with their peers. Access to school computer labs will be necessary, and students may use their own devices in accordance with school rules.
- All participants must have guardian consent
- Students representing their school must uphold and maintain the school’s ethos
- Players are ineligible to compete if they meet any of the following criteria:
- Players who are currently playing in the Oceanic Pro League are ineligible to play
- Players under academic probation or any other school- related disciplinary action are ineligible to play until the action is lifted by their school
- Players with an account that is banned or suspended at the time of registration, or any time during the season, are ineligible to play until their ban or suspension is lifted
- Only a substitute player from your high school may be utilised to fill the open position
This is the basic code of conduct of any player affiliated with an HSL game, match, tournament or league. Its intent is to maintain competitive integrity. If a player is found to be in breach of one of these, please contact your designated teacher.
- Be respectful
- Be graceful in defeat
- Do not cheat
- Do not use any form of derogatory language
- Gambling on any game, match, tournament, league is not permitted
Date: March 6 to June 6 2017
Duration: 12 weeks
Start time: 6pm
North Island: Monday nights
South Island: Tuesday nights
Registrations open: December 1 2016
Registrations close: February 22 2017
North Island League begins: March 6 2017
South Island League begins: March 7 2017
HSL will see 50 high school teams competing from Auckland, Waikato/Bay of Plenty, Wellington, Christchurch and Dunedin.
The first HSL competition runs over 12 weeks from March 6th to the Grand Final on June 9th. Teams will play each other in a 10 week round robin tournament, leading into the Playoffs over 2 weeks and culminating in a Grand Final. Every school should carry out a series of trials to form their competing team, which should be accessible by any student wishing to compete.
Week 1 – 10 Round Robin
Week 11 Playoffs
Week 12 Final
Round Robin is a positive rewarding experience because each competitor plays in turn against every other. We expect each team to play a minimum of 9 games against competing school teams.
Bay of Plenty / Waikato
10 teams per region