Source Games now support Raw i...

Source Games now support Raw input

Source Games now support Raw input

Thread started by Sabes on Friday, 12:09pm November 26th with 7 replies. Views: 4,395

Sabes

4,430 posts

12:09pm Nov 26th 10

As of 2 weeks ago source games got updated to support Raw Input Mode which pretty much makes mousefixes useless now.

RAW Input ignores windows accel/sensitivity which pretty much gets rid off most mouse acceleration issues.


Had some issues getting it working due to xfire but some others have had issues using Custom mouse drivers like Setpoint/Logitech.
http://i270.photobucket.com/albums/jj103/SkylitDay/valveheart.png
Source engine changes

* Added support for raw mouse input. Raw input reads directly from the mouse, bypassing Windows control panel mouse settings. This addresses issues with high DPI mice, and provides for a more reliable controller experience at various resolutions.
* Improved custom mouse acceleration.
* Updated mouse configuration UI to support raw input and acceleration; added tooltips to some of the options.
* Fixed UI tooltips so that they display correctly on first hover

[striker]

4,096 posts

12:20pm Nov 26th 10

I swear I've seen the raw input option there for a while, might try it though.

Antonio

6,992 posts

12:22pm Nov 26th 10

ima try my joystick

LOKO

1,386 posts

12:27pm Nov 26th 10


ima try my joystick

Quote from Burnouts on the 26th of November 2010
nar man numkeys for aim is where its at

kenji

3,646 posts

12:37pm Nov 26th 10

old

FLETCHER

101 posts

1:08pm Nov 26th 10

lmao xbox talking over the world

slogga

4,450 posts

1:19pm Nov 26th 10

Yeah, it's been there for a while, it's awesome with cs, feels much nicer.

Lantern

5,477 posts

9:12pm Nov 26th 10

also for games that dont support raw input, and if your using XP, you can use the r_input forcing program. Not that many of these weirdos with 6000 dpi and 19 sens will notice any difference