Confogl: L4D2 Competitive Conf...

Confogl: L4D2 Competitive Config Beta

Confogl: L4D2 Competitive Config Beta

Thread started by philol on Saturday, 1:45pm December 5th with 64 replies. Views: 27,661

philol

184 posts

1:45pm Dec 5th 09 and edited 8:40pm Feb 25th 10

Confogl 2.1.0 BETA

So I think its about time Confogl 2.0 get its own thread as Confogl 1.6 original post needs some updated and such. With Surgical taking a break (!) from L4D and unable to keep updating the old topic, I will make sure this first post in this thread is up to date with the latest news about download links, information, updates, bugs and so on.

But first, what does Confogl 2.0 offer you? Here is a full feature list:

Match mode can be enabled anytime with !match command
Match mode includes the following features:

* Reduced Spawn Timers to 20 seconds
* Tank on EVERY map
* Tank is frozen and ghosted with fire immunity for 5 seconds
* Tanks take 50% less damage from melee weapons
* Tank punch-fix (allows the tank to punch survivors off an edge that otherwise would have incapacitated them on the spot)
* Witch 75% spawn rate on maps 2-4
* T2/3 weapon spawns limited during map and removed from saferooms (replaced with T1)
* Medkits replaced with Pills
* Defibs removed
* Explosive / Fire ammo removed
* Laser Sights removed
* Chainsaw nerfs (Removed as default)
* Grenade launcher removed (can also be nerf'ed instead)
* Minor witch buffs (Fixes wandering witch)
* Jockey releap after incap timer reduced to 15 seconds (from 30)
* Reduced health items density by 2/3
* Reduced throwables density by 2/3
* 100 pt survivor and 100 pt Tie Breaker bonuses
* Pause Feature
* Special infected 'Ghost-warp'
* Ghost mode enabled on finales
* Kills lobby reservation
* Water slow down
* HUD in spectator mode which shows health and control of a tank when in play


Hard-mode enabled by !buffsi command
The features on the !buffsi command are the following:

* Smoker buffs / longer and faster tongue
* Increased jockey damage
* Witch becomes aggressive faster
* Reduced spawn timers to 15 seconds



Where do I download Confogl?

Right here; http://code.google.com/p/confogl/downloads/list

Where can I see the list of cvars for Confogl?

At Confogl's wiki; http://code.google.com...onfogl/wiki/Configuration

Where can I see the current bugs with Confogl?

Confogl's Issue tab; http://code.google.com/p/confogl/issues/list

Halp! I need help to install / Confogl won't load!

If you need help and want to talk to me personally, you can catch me in Confogl's chat room. Otherwise you can post in this thread and I will reply.
Steam Chat Room: steam://friends/joinchat/103582791430773788
Steam Group: http://steamcommunity.com/gid/103582791430773788

Xincolin

580 posts

1:49pm Dec 5th 09

+1

ReaverOld

538 posts

2:08pm Dec 5th 09

;o Not sure if want...

Sounds great in theory but needz to be tested.
+1 to test it and tweak it accordingly, though : D

Meshu

1,176 posts

5:17pm Dec 5th 09

Sounds like a good start. Props to phil for doing this and to surgical for his efforts, also(See: Fog spawning cvars, etc).

much <3 , crayons might actually play something like this.

philol

184 posts

5:36pm Dec 5th 09

I'll edit in more cvars as I find them or suggested. Testing fog spawning on our server after our server updates D:

fyi: z_fog_spawn 1

Won't bother reuploading the package for just one cvar until I've done a bit more testing.

patteh

281 posts

12:07am Dec 6th 09

Tweaking of score system (Tiebreak and survival bonus increase to reward infected for killing a player)

Quote from philol

Needs to be significant, and also points for incapping... Lots of points...

philol

184 posts

12:21am Dec 6th 09 and edited 1:28am Dec 6th 09


Tweaking of score system (Tiebreak and survival bonus increase to reward infected for killing a player)

Quote from patteh on the 6th of December 2009

Needs to be significant, and also points for incapping... Lots of points...

Quote from philol

Only possible tweaks through cvars (and presumably the only possible at all, given the attempts at changing the L4D1 score system) are changing 2 things, tiebreak bonus amount, and survival bonus amount. The tiebreak bonus needs to be less than or equal to the survival bonus in order to maintain balance and stop exploiting through denying a tiebreak. Currently testing with increasing to 100 instead of 25, that way killing survivors as infected means you deny 100 points per kill. Continuing to play with these values however.

Xincolin

580 posts

12:44am Dec 6th 09

We looking for l4d2 scrims tomorrow as well (Sunday :P!) to test it out and stuff so hit us up on steam if you are bored.

OhYeah

5 posts

5:14am Dec 6th 09 and edited 7:38am Dec 6th 09

Hey guys,

Nice work on the CFG. We tried it a bit on our server, seems to work good, except for the fact that we saw 3 (!!!) defibs on Dead Center 1. And still many many pipebombs/molotovs in The Parish 2. This defib things seems to hang over our heads like some kind of a curse to be honest.

UPDATE: We also found incendiary ammo on two separate maps in The Parish.

Redorkulator

150 posts

8:40am Dec 6th 09

Very cool.

naikv2

3 posts

9:39am Dec 6th 09

very nice config, thank you.

only one thing, these cvars are hidden in l4d1/2

sv_minupdaterate 10
sv_maxupdaterate 33
sv_client_cmdrate_difference 1
sv_client_predict 1
sv_client_min_interp_ratio -1
sv_client_max_interp_ratio -1

if you want to use them, you need to force them with sm_cvar.
this one i cannot find at all "sv_client_interpolate 1"
and maxupdaterate 33 is a little low, default is 60

Jas.Elite

477 posts

9:49am Dec 6th 09


if you want to use them, you need to force them with sm_cvar.
this one i cannot find at all "sv_client_interpolate 1"
and maxupdaterate 33 is a little low, default is 60

Quote from naik on the 6th of December 2009
L4D/2 is locked to 30.

naikv2

3 posts

10:05am Dec 6th 09

tickrate is locked to 30, maxupdaterate is locked at 60 and maxcmdrate isnt locked at all but you cant go higher then 80 cause sv_client_cmdrate_differnce (the max difference between cmdrate and updaterate) is set to 20. with sm_cvar you can force maxupdaterate higher then 60

Jas.Elite

477 posts

10:22am Dec 6th 09

Server refreshes 30 times a second, tell me, how exactly you propose the server to send 60 packets of unique information per second when new information is only generated 30 times a second?

naikv2

3 posts

10:30am Dec 6th 09

you can test it on any server, just set cl_updaterate to 60 and it works. with a higher updaterate you can set your interp lower, cause cl_interp_ratio/cl_updaterate = minimal cl_interp