Shootmania - The next big comp...

Shootmania - The next big competitive FPS?

Shootmania - The next big competitive FPS? - Page: 2

Thread started by Mayo on Friday, 2:18pm June 22nd with 59 replies. Views: 3,469

Bodycount.

3,486 posts

6:59pm Jun 22nd 12


I saw a video on this on CG a little while ago, i really like where they are heading.
Deff going to be playing this, hopefully it gets a massive competitive community to back it

Quote from Presto on the 22nd of June 2012

as long as people have an open mind and don't compare it to cod or battlefield, it should do fine.

rotax

6,744 posts

7:07pm Jun 22nd 12

seems rather boring.

but i'd be keen to see where they take it, has potential to take quake away from the reins, they just have to do it right.

l_w_88

6,679 posts

10:05pm Jun 22nd 12


inb4 it's an alpha. i know.

Quote from terror on the 22nd of June 2012

Was about to call you out on saying the game mode is shit, then remembered you're just retarded.

Redding

4,861 posts

10:12pm Jun 22nd 12

I really hope its popular and decent..

Mayo

2,826 posts

12:00pm Jun 25th 12

I played more shootmania over the weekend. There are no servers in Australia so it's hard to get a decent ping.

From what I've seen so far, there are a few different modes.
- One is like bunnyhop/jump maps in CSS/CoD where you have to build momentum and jump from island to island and not land in the electrified water
- One is where you have capture points, some are close to your spawn and some are close to the enemy spawn. You have to stand next to and capture the points nearest to your enemies spawn, it goes up probably 2% per second you stand there.
- One is 3v3 with cap points around the map
- 1v3. You have to 1v3 against the enemy team and take it in turns. You get a rail gun (insta kill) and they get rockets (2-3 to kill, not sure) and you have to try and stay alive or kill them all. if you stay alive then you have to cap a point, but its an instant cap.

Overall the game seems pretty cool but very simple. Will have to wait for Aus servers I guess.
I wish I could find a lower ping server to actually frag on, the only playable ones so far have been the jump maps.

Bodycount.

3,486 posts

12:22pm Jun 25th 12

where is my key mayo?

terrorv2

2,987 posts

12:23pm Jun 25th 12

So what you are suggesting is that the game is currently terrible for comp play?

[striker]

4,096 posts

12:44pm Jun 25th 12

Just sounds too simple, probably wouldn't be that entertaining for most.

Mayo

2,826 posts

1:15pm Jun 25th 12


So what you are suggesting is that the game is currently terrible for comp play?

Quote from terror on the 25th of June 2012

I really don't know until I play it on decent ping.
eSports mangers in Aus/NZ are getting keys to have some streamed show matches, we can find out then.

natuRe

2,071 posts

1:37pm Jun 25th 12

mayo u got a key for me?

terrorv2

2,987 posts

2:02pm Jun 25th 12



So what you are suggesting is that the game is currently terrible for comp play?

Quote from Mayo on the 25th of June 2012

I really don't know until I play it on decent ping.
eSports mangers in Aus/NZ are getting keys to have some streamed show matches, we can find out then.

Quote from terror on the 25th of June 2012

Those game modes don't seem to offer much though. Obviously it is still very, very early days but really... 1v3, "Elite" mode. rofl.

Bodycount.

3,486 posts

2:04pm Jun 25th 12

lucky we get dem modding tools than.

terrorv2

2,987 posts

2:09pm Jun 25th 12

Indeed! That looks quite promising.

Bodycount.

3,486 posts

2:12pm Jun 25th 12

mayo, whats the movement feel like compared to quake 3/live? if its similar ill give it a go for sure, tbh they should give access to trackmania 2 owners :<

Bodycount.

3,486 posts

2:18pm Jun 25th 12

even if the core game isn't ideal for competitive play there is always this.... not the best source but sounds legit

http://nerd00.blogspot.com.au/2011/12/shootmania-will-let-gamers-create-own.html

During Ubisoft's Digital Day in London, it was revealed that the new FPS title from Nadeo, known as Shootmania, will allow gamers to create their own full FPS games, as well as individual maps.

This is the second title the developer has added to its Maniaplanet trilogy, which will also see the release of Questmania included further down the line. Currently the only finished game under the franchise's belt is Trackmania 2: Canyon.

The FPS title, Shootmania, has been in in development for six years and is designed to offer the tools to create a purist shooter with an intuitive map and objective system that's completely customisable by players.

"It will give the freedom to the FPS community to build their own games, to build their own modes," said Thomas Paincon, Nadeo's online brand marketing group manager in an interview with Games Industry (requires free account sign-up).

"Because right now ManiaPlanet is just Trackmania 2 Canyon, we can't see the different bridges between both titles. Now it is a concept, but when ShootMania releases next year it will be more understandable to players, how they can benefit from one to the other."

The idea behind the Maniaplanet platform is that it will offer interlinking elements between the titles. You'll be able to earn in-game money racing in Trackmania 2, then use that to buy upgrades in Shootmania. Why that's necessary, we don't really know - but it's something Ubisoft and Nadeo are certainly excited about.

"It has to be seen as an environment. Yes, it takes more time than other titles, Like Ghost Recon Online or Settlers, but it's really a mid-term or long-term vision," Paincon continued.

Paincon also discussed how Nadeo was a studio of engineers, not level designers. The plan was to create a large selection of tools that players can pick up and use without difficulty, allowing them to put together a large portion of the game's content; the same ethos that made the original free-to-play Trackmania such a success.

Ubisoft is certainly trialling something new with this setup, but until Shootmania and eventually Questmania are released, it's up in the air whether a business model like this will entice gamers, or if the individual games themselves will just be taken at face value.

Quote from Someone