Thread started by Mayo on Friday, 2:18pm June 22nd with 59 replies. Views: 3,468
6:59pm Jun 22nd 12
I saw a video on this on CG a little while ago, i really like where they are heading.
Deff going to be playing this, hopefully it gets a massive competitive community to back it
12:00pm Jun 25th 12
I played more shootmania over the weekend. There are no servers in Australia so it's hard to get a decent ping.
From what I've seen so far, there are a few different modes.
- One is like bunnyhop/jump maps in CSS/CoD where you have to build momentum and jump from island to island and not land in the electrified water
- One is where you have capture points, some are close to your spawn and some are close to the enemy spawn. You have to stand next to and capture the points nearest to your enemies spawn, it goes up probably 2% per second you stand there.
- One is 3v3 with cap points around the map
- 1v3. You have to 1v3 against the enemy team and take it in turns. You get a rail gun (insta kill) and they get rockets (2-3 to kill, not sure) and you have to try and stay alive or kill them all. if you stay alive then you have to cap a point, but its an instant cap.
Overall the game seems pretty cool but very simple. Will have to wait for Aus servers I guess.
I wish I could find a lower ping server to actually frag on, the only playable ones so far have been the jump maps.
2:02pm Jun 25th 12
So what you are suggesting is that the game is currently terrible for comp play?
I really don't know until I play it on decent ping.
eSports mangers in Aus/NZ are getting keys to have some streamed show matches, we can find out then.
2:18pm Jun 25th 12
even if the core game isn't ideal for competitive play there is always this.... not the best source but sounds legit
During Ubisoft's Digital Day in London, it was revealed that the new FPS title from Nadeo, known as Shootmania, will allow gamers to create their own full FPS games, as well as individual maps.
This is the second title the developer has added to its Maniaplanet trilogy, which will also see the release of Questmania included further down the line. Currently the only finished game under the franchise's belt is Trackmania 2: Canyon.
The FPS title, Shootmania, has been in in development for six years and is designed to offer the tools to create a purist shooter with an intuitive map and objective system that's completely customisable by players.
"It will give the freedom to the FPS community to build their own games, to build their own modes," said Thomas Paincon, Nadeo's online brand marketing group manager in an interview with Games Industry (requires free account sign-up).
"Because right now ManiaPlanet is just Trackmania 2 Canyon, we can't see the different bridges between both titles. Now it is a concept, but when ShootMania releases next year it will be more understandable to players, how they can benefit from one to the other."
The idea behind the Maniaplanet platform is that it will offer interlinking elements between the titles. You'll be able to earn in-game money racing in Trackmania 2, then use that to buy upgrades in Shootmania. Why that's necessary, we don't really know - but it's something Ubisoft and Nadeo are certainly excited about.
"It has to be seen as an environment. Yes, it takes more time than other titles, Like Ghost Recon Online or Settlers, but it's really a mid-term or long-term vision," Paincon continued.
Paincon also discussed how Nadeo was a studio of engineers, not level designers. The plan was to create a large selection of tools that players can pick up and use without difficulty, allowing them to put together a large portion of the game's content; the same ethos that made the original free-to-play Trackmania such a success.
Ubisoft is certainly trialling something new with this setup, but until Shootmania and eventually Questmania are released, it's up in the air whether a business model like this will entice gamers, or if the individual games themselves will just be taken at face value.