Apex Legends

Apex Legends Rules

Apex Legends Rules

By competing on this ladder, you agree to follow all rules set out below and any additional instructions provided by the LetsPlay.Live(LPL) Apex Legends Administration team. If you have any questions, problems, queries or concerns then please contact an Admin by putting in a Support Ticket using the Support Ticket System.

APEX LEGENDS RULESET


GENERAL NOTICE
LPL administration has the right to decide outside or even against the ruleset in special cases to guarantee fair-play.

CONTENTS
1 - Contact Us
1.1 - Support Tickets
1.2 - Community Discord

2 - Registration & Membership Accounts
2.1 - Register
2.2 - Accounts

3 - Player Requirements
3.1 - Information
3.2 - Steam/Apex Legends Accounts
3.3 - Sportsmanship
3.4 - In-game Alias
3.5 - Team Captains
3.6 - Captain Absences or Changes
3.7 - Mutiny
3.8 - Payments
3.9 - Refunds
3.9.1 - Subscription
3.9.2 - Team Entry Fees

4 - Team Information
4.1 - Team Names
4.2 - Team Rosters
4.3 - Roster Locks
4.4 - Dead Teams / Disbanding Teams
4.5 - Retaining Division Spots
4.6 - Relegations
4.7 - Inject System

5 - Game Play Requirements
5.1 - Information
5.2 - Match Start Time
5.3 - Minimum Users / No Show / Forfeit
5.4 - Smurfing
5.5 - Using Non-Registered Users
5.6 - Suspended Users
5.7 - Player Connections

6 - Match Environment
6.1 - Models / Skins
6.2 - Graphical Settings
6.3 - Sprites
6.4 - Outside Applications

7 - Exploits
7.1 - Map Exploits
7.2 - Cheats / Hacking

8 - Server and Player Crashes
8.1 - Server Set Up
8.2 - Server Crashes
8.3 - Player Dropouts
8.4 - Server Problems
8.5 - Server Set Up Incorrect

9 - Coaches and Managers
9.1 - Coaches
9.2 - Managers

10 - LetsPlay.Live (LPL) Admin Restrictions

11 - Change Log


1 - CONTACT US
1.1 - Support Tickets

LPL Support tickets can be used for a range of issues and are the best way to get issues fixed or to make required changes. Issues which you may lodge a Support ticket for include but are not limited to: a SteamID change, a server issue, a dispute, or a report.

LPL Support can be accessed at https://letsplay.live/support/


1.2 - Community Discord

The official LPL community discord can be used to communicate with admins using the available channels. Mention the appropriate admin or role and they will respond to you as soon as possible.

Join the community discord: https://discord.gg/letsplaylive


2 - Registration & Membership Accounts
2.1 - Register

As a LPL user, you are required to abide by the LPL Terms and Conditions of Use. Pursuant to these Terms and Conditions of Use, all profile information must be correct.

LPL registration can be accessed at https://letsplay.live/register/
LPL Terms and Conditions of Use can be viewed at https://letsplay.live/terms/
LPL AntiCheat Policy : https://letsplay.live/anticheatpolicy/


2.2 - Accounts

To compete in a LPL competition, you must be a member of LPL (https://letsplay.live). Account usernames must not include any offensive or unacceptable language, which includes but is not limited to usernames containing: racism, abuse, drug use / drug themes. Users found with offensive usernames will have their name edited to something more appropriate by a LPL administrator. If a member is found to be using an account name that is deemed offensive after having it changed by an administrator, that member will be issued a warning. If the rule is violated a second time, that member may be banned from the forums and/or matches.

Users may only use one LPL account with one Steam account (refer to section 3.2) and may only be a part of one Apex Legends team at the same time (this includes all divisions). You cannot make a new account for any reason without first contacting an admin, accounts will be locked if they are found to be duplicates.

Breaching this rule may result in suspension until the duplicate account issue is resolved by a LPL administrator.


3 - Player Requirements
3.1 - Information

LPL users are required to forward accurate personal details to LPL Apex Legends administrators if required. All personal information a user publishes on LPL must be accurate. Players are required to be 13 years or older in order to compete in any Apex Legends tournaments or leagues unless otherwise specified in the specific tournament/league details.


3.2 - Steam/Apex Legends Accounts

LPL requires all Apex Legends users to have their Steam accounts/ID's and the corresponding in-game Apex Legends name linked to their LPL account for all LPL sanctioned matches/competitions. A user's Apex Legends account name must be set before they are eligible to compete in any match, this can be done through your profile settings.

It is mandatory to have linked both your Steam account , and your in-game Apex Legends name to your LPL account. All points gained by a team while playing with an unlinked account will be at risk of being voided.

Steam accounts and in-game Apex Legends names are solely the responsibility of the user. LPL is not responsible for any issues, problems or concerns regarding these accounts.

You can link them through your profile settings here: https://letsplay.live/settings/gameids/


3.3 - Sportsmanship

LPL users are required to uphold, observe and respect a reasonable level of sportsmanship. This level of sportsmanship is expected to be conducted prior to, during and after LPL matches and during the general use of LPL. Unsportsmanlike conduct is not allowed. Sportsmanship does not only refer to the other teams, general abuse or non compliance towards administrators, casters or spectators will count as unsportsmanlike behaviour.

Breaking this rule carries a minimum punishment of a week match ban as per the Anti-Cheat policy category 2.


3.4 - In-game Aliases
Inappropriate in-game aliases will not be tolerated, including names which have racism, sexism, abuse, drug use / themes. Any player caught using an inappropriate name will be required to change the name, or play on a different account.

Note: If an admin has not seen an offensive name themselves, players are encouraged and expected to contact an LPL admin to deal with the issue.

Breaking this rule carries a minimum punishment of a week match ban as per the Anti-Cheat policy category 2.


3.5 - Team Captains

LPL Apex Legends teams must have one team captain elected. This user has complete control over their team (including the right to remove / add players from their team (presuming it doesn't conflict with a roster change rule)). The team captain has an obligation to the other members on the team to behave professionally and represent the team in a sportsmanlike manner. The team captain is responsible for his teams behaviour during LPL and is thus accountable for any outcomes thereof.


3.6 - Captain Absences or Changes

If the elected LPL Apex Legends team captain(s) is(are) absent, an acting captain must be selected, and they will inherit all the relevant responsibilities. Acting captains will be designated automatically to any users with the lieutenant status.


3.7 - Mutiny

Mutiny clause only applies to those that are NOT affiliated with an organisation.

LPL Apex Legends users have the right to remove their captain if the majority of the team agree.
Teams can request to have the captain removed at any time. More than 50% of the current roster must submit this request in writing before any action will be taken by LPL (please refer to section 1). All requests must be sent to a Senior LPL Apex Legends administrator and must contain the following information.

Team name (with link):
Name of Captain (to be removed) (with link):
Name of new Captain (with link):
Name of yourself and your alias (with link):
Detailed reasons for the mutiny


3.8 - Payments

Leagues which require payments must be made by the date specified by the administration team.

Failure to do so will result in removal from the competition.


3.9. - Refunds
If for any reason your team no longer wishes to compete in a paid league or you have been denied entry to a paid league, you are eligible for a refund so long as you have not played any matches yet. If a player is banned after the season starts you are not eligible for a refund.

Once a match has been played, no refunds will be given.

3.9.1 - Subscription
1. It is the responsibility of the participating players, and no one else, to ensure to the absolute best of their ability that the correct players are currently holding the correct LPL Subscriptions, well in ADVANCE of their match time.
2. LPL Subscriptions belong to a single LPL user, and are non-transferable.
3. If a player does not have a subscription and they are playing in a match which requires it, they will immediately forfeit the match (or points will be deducted if it was discovered post match).

3.9.2 - Team Entry Fee
1. It is the responsibility of the participating players, and no one else, to ensure to the absolute best of their ability that the team has paid their Team Entry Fee, well in ADVANCE of their match time.
2. Team Entry Fees belong to a single LPL team, and are non-transferable.
3. If a team did not pay a Team Entry Fee and they are playing in a match which requires it, they will immediately forfeit the match (or points will be deducted if it was discovered post match).


4 - Team Information
4.1 - Team Names

LPL team names containing any of the following will not be tolerated: profanity, racism, sexism, drug use. Refusing to change a team name or repeat use of an inappropriate name will result in punishment. LPL teams may not use the name of a team which is not theirs (as interpreted by LPL).

Minor consequences will apply at first, consistently breaking this rule will result in a team removal from the competition.


4.2 - Team Rosters

LPL Apex Legends teams must have a minimum of three (3) players on the team roster. Teams are allowed one (1) additional player on the roster if they would like for a maximum total of four (4) players. Users may not compete on behalf of a team which they are not on the roster of.

All three (3) or four (4) of the members on a roster will be considered core members for cross-season spot retention.


4.3 - Roster Locks

Evolution and Amateur: Roster lock will be enforced at the start of Game 1 of Week 1. They will be unlocked again at the end of the league. Only during unlock periods will users be able to join a LPL team. Breaking this rule will result in a removal from the competition.

Opens: Rosters will never be locked. Teams may add and remove players as often as they wish.


4.4 - Dead Teams/Disbanding Teams

If a team disbands once roster lock has occurred then they will be removed from the league and their points will be voided. All core members in the team that disbands or is removed will receive punishment. The team will not be eligible for a refund. Breaking this rule will possibly result in a ban for every player in the team.


4.5 - Retaining Division Spots

If an organisation would like to retain their spot within a Division during the off-season, the organisation owner or manager must submit a written notice to LPL Staff, indicating that they wish to retain their spot in the following season. This must be done at least one (1) week before the first day of relegations for the following season. This written notice does not change any rules, the organisation must still retain at least three (2) core members to keep the spot. If an organisation does not wish to retain their spot, the spot is handed to the team.

For the team to retain the spot they must keep at least three (2) core members from one split to the next.


4.6 - Relegations

At the end of each season, the top 5 teams in each league will be auto-promoted to the next league, and the bottom 5 teams will be auto-relegated to the previous league level.


4.7 - Inject System

Between seasons, teams may be eligible to sign up as an inject team. Inject teams will only be pushed into a division if there is an available spot, caused by another team disbanding or withdrawing.

Admins will determine the appropriate league to inject the team into based on their knowledge of the rosters skill level. This will be done with no bias and statistics/results will be used where applicable.

Should a team be awarded an inject spot into a league, and not show up for games, they will be disqualified and forfeit their injection into any league.


5 - Game-play Requirements
5.1 - Information

Scoring and Lobby settings will follow the official 2022 Apex Legends Global Series Ruleset found here: https://media.contentapi.ea.com/content/dam/apex-legends/compete/official-rules/updated-official-rules-english.pdf

Administration reserves the right to make changes to In-Game Settings for any reason at any time. Administration may make temporary adjustments to In-Game Settings in order to help mitigate the impact of any in-game bug.


5.2 - Match Start Time

Teams are expected to be in the lobby in time for the predetermined start time for their league. If a team fails to get 3 players into the lobby within the allotted time they may be removed from the lobby until the next match.

If a team is having technical issues, or 1 of their players is running slightly late they may ask for the lobby to be held for upto 2 minutes by @'ing the hosting admin in the appropriate discord channel. During this time the team must keep communicating the situation to the appropriate admin. This is not a guaranteed 2 minutes, it will be determined at admin discretion.


5.3 - Minimum Users / No Show / Forfeit

LPL Apex Legends teams must have 3 eligible users in the lobby at the designated time of your match.

Amateur division; Teams who do not show up for six (6) matches or more risk being disqualified from the league and may be subject to a ban.
Opens division; There is no requirement for opens division, teams may come and go as they please with no consequences.


5.4 - Smurfing

Smurfing is the use of a player who is not eligible or allowed to play a specific match. Including subverting LPL by allowing a different user to play on an Apex Legends account, to masquerade as a legitimate user.

Smurfing is not allowed. If a user is going to be playing from a different location (i.e. Internet Cafe) they are required to make a LPL administrator aware of this.

Breaking this rule will result in a category 4 offence listed in the AntiCheat Policy and subsequent punishment will be handed out.


5.5 - Using Non Registered Users

Teams cannot use someone who is not registered on the LPL site. Using a player who is not registered is considered a violation and will fall under the smurfing rule. Failure to follow this rule will result in that team's points being voided for the games that the user played. Consecutive breaches of the rule may result in further punishments.


5.6 - Suspended Users

Suspended / banned users who play in a match will have their punishment increased.

Punishments may additionally be handed out to the other players in the team for knowingly harbouring a suspended / banned individual. This can persist from a season ban to a 12 month LPL match ban.


5.7 - Player Connections

Player connections are solely the responsibility of the individual. Should an issue arise regarding widespread connection problems to the server, then the match is either cancelled or postponed at administrator discretion.

Any problems arising due to connection issues are the sole responsibility of the users.

Administrators reserve the right to eject any player from a server or void and restart a match result if their connection has a serious impact on the game. It is your sole responsibility to make sure your connection is acceptable to the server, congestion is not an acceptable reason for warping or lagging.


6 - Match Environment
6.1 - Models / Skins

All users are required to use Apex Legends created skins only (player, weapon, grenades, etc). Using unofficial or 3rd-party models or skins will result in punishment.

Breaking this rule will result in a category 3 Anti-Cheat policy punishment.


6.2 - Graphical Settings

If a player is found using any 3rd party/other applications/opengl32 files which alter the graphics in any way, it will result in the appropriate punishment from the LPL administration team.

Breaking this rule will be considered a cheating offence (refer to section 8.5).


6.3 - Sprites

All users are required to use default sprites and materials (users, maps, smoke, weapons, and crosshairs). If any player or team is caught using non-standard sprite during a league match or event, it will be considered an infringement of LPL rules and will result in the appropriate punishment from the LPL administration team.

Breaking this rule will result in a category 3 Anti-Cheat policy punishment.


6.4 - Outside Applications

Using outside applications to manipulate, change or alter Apex Legends' gaming environment is a major offence. This will result in the immediate suspension/ban of a player and/or team and will be considered a cheating violation. Users caught running 3rd party applications that alter the gaming environment will be subjected to LPL's Anti-Cheat policy. This will most likely lead to an extended or sometimes permanent ban from all LPL events (refer to section 8.5).


7 - Exploits
7.1 - Map Exploits

The use of any exploits or map glitches is strictly forbidden. The LPL administration team determines the following as either a map exploit or glitch: jumping to or standing on invisible (or unreasonably tiny) ledges, walls, or rooftops, and clipping (section 8.2). The use of such exploits will lead to the appropriate punishment from the LPL administration panel.

Breaking this rule will result in a category 3 Anti-Cheat policy punishment.


7.2 - Cheats / Hacking

N.B.: Cheats / Hacking includes any unauthorised manipulation of: server configurations and server variables, client configurations and client variables, models, skins, entities, textures, weapon, sounds, or anything else that subverts the LPL Apex Legends Rules. Hacking includes but is not limited to: wall hacks, aim bots / auto aimers, speed hacks, ESP, or any other third party program which alters the game in a way that the game developer did not intend for.

Cheating/Hacking is not allowed and will result in a removal/ban from LPL matches / events. A list of policies can be found here: http://www.letsplay.live/anticheatpolicy/


8 - Server Problems and Player Crashes
8.1 - Server Set Up

All LPL sanctioned matches must be played on an in-game server hosted by an officially sanctioned LPL Administrator or Lobby host. Any scores or details of a match played outside the jurisdiction of LPL are void to LPL. LPL Apex Legends servers are automatically set up ten to fifteen minutes prior to a scheduled match time. If the server is not up five minutes prior to your match time, users must immediately contact a LPL administrator or league Lobby Host. Exemptions can be made at administrator discretion.


8.2 - Server Crashes

In the event that the server crashes while the game is live, the match will be voided and restarted. The Administrator / Lobby Host in charge will notify everyone through their leagues relevant chat and give appropriate time for players to get into the new lobby that will be put up immediately.


8.3 - Player Dropouts

In the event that a single player crashes the match will go on. The match will only be voided and restarted if 10% of the lobby do not connect/load in.
The lobby may also be restarted if 2 players from a single team do not connect/load in. This will be at the Apex Legends administrators discretion to avoid false disconnects to force a restart.

If a player is found to have intentionally disconnected to force a restart then punishments may be handed out by Administrators. Any action from a competitor that causes a disconnect shall be deemed intentional regardless of the intent.


8.4 - Server Problems

Should an issue arise regarding widespread connection problems to the server (e.g. lag) and a LPL administrator acknowledges this, then the match may be cancelled, rescheduled or continued.

LPL requests that users attempt to play out their game for as long as possible before the widespread connection problems affect the game.


8.5 - Server Set Up Incorrect

In the event of a match going live, and it is found that it has the incorrect settings (5.1) the lobby will be restarted and the match will be voided. The Administrator/Lobby Host in charge will notify all teams through the relevant leagues chat. A new lobby will be set up immediately and teams will be given the appropriate amount of time to get into the new lobby.

If 2 matches need to be restarted in 1 night then the 2nd restart will possibly be cancelled, and replayed on a different night of the competition to avoid late finishes.

The lobby may not be restarted if it is a minor setting that is incorrect.


9 - Coaches and Managers
9.1 - Coaches

The use of coaches in all leagues is allowed, coaches are not allowed to play any matches within the league they coach for. They may play in 1 league and be a coach in another. Coaches should be assigned the "Coach" role in the team settings. Coaches are not allowed to have a suspended account.


9.2 - Managers

The use of managers in all leagues is allowed, managers are not allowed to play within matches unless an admin allows it. Managers should be assigned the "Manager" role in the team settings. Managers have the same responsibilities and abilities as team captains (3.5 - Team Captains). Managers are not allowed to have a suspended account.


10 - LPL Admin Restrictions

LPL admins reserve the right to add or make changes to any rule necessary to keep matches fair. Teams are advised to make sure they know the LPL ruleset. Administrators have the final say in any and all decisions and their decision may supersede this ruleset in cases where they feel the rules do not arrive at the best possible outcome. If you feel you have received an unfair ruling, please lodge a formal complaint in the form of a support ticket.

11 - Change Log
03/02/2022 - First Rendition of the ruleset created