Counter-Strike Global Offensive

Counter-Strike Global Offensive Rules

Counter-Strike Global Offensive Rules



These rules apply to all LetsPlay.Live (LPL) CSGO matches, events and competitions.

Definitions


League announcement: refers to the forum thread in which the specific league is first announced / season specific rules are announced

Match: an automatically created static page which designates two teams playing each other, at a certain time, on a certain map, on a certain server.

User: may refer to a LPL CSGO player or forum user, not necessarily one who will actually use the site or not.

Roster: the players attached to a LPL CSGO team

Anti-Cheat Policy clairifications

LPL CS:GO takes a different stance to VAC bans as the other ladders. If you receive a VAC ban for CS:GO the following will occur under our zero tolerance policy.:

* A 12 month match ban from competing in any CS:GO events
* In the event a player is competing in a league (and has played a match) the following will occur:
Invite Divisions (Pro, Challenger, Evolution)
1. If the player is listed as a core member (having played majority of matches), the team will be disqualified with all results removed.
2. If the player is listed as a substitution or was a new addition to the roster, any match they competed in will be overturned.
Open and Amateur Divisions
1. Any match they competed in will be overturned.

Note: The above may be applied to Overwatch bans as Overwatch bans now show on a users profile. LPL also reserves the right to apply the above rules to players banned by other leagues including but not limited to ESEA, Faceit, Mogul and ESL.

1 - Contact Us

1.1 - Support Ticket

2 - Registration & Membership Accounts

2.1 - Register
2.2 - Accounts

3 - Player Requirements

3.1 - Information
3.2 - SteamID
3.3 - Sportsmanship
3.4 - In-game alias
3.5 - Team Captains
3.6 - Captain Absences or Changes
3.7 - Mutiny
3.8 - Payments
3.9 - Refunds
3.10 - Subscription

4 - Team Information

4.1 - Activation
4.2 - Team Rosters
4.2.1 - Entry Fee Conditions
4.2.2 - Substitutes
4.3 - Roster Changes
4.4 - Roster Locks
4.5 - Team Names
4.6 - Dead Teams
4.7 - Retaining Division Spots
4.8 - Relegation and Inject System
4.9 - Final Veto Systems

5 - Player Responsibilities

5.1 - Akros Anti-Cheat

6 - Game Play Requirements

6.1 - Information
6.2 - Match Start Time
6.3 - Minimum users / No Show / Forfeit
6.4 - Reschedules
6.5 - Smurfing
6.6 - Using Non Registered users
6.7 - Suspended users
6.8 - Global Chat
6.9 - Player Dropouts / Connections
6.10 - Match Pausing
6.11 - Capped Rates
6.12 - Player Substitutions
6.13 - Users Leaving Early
6.14 - Choosing Teams

7 - Match Environment

7.1 - Models / Skins
7.2 - Graphical Settings
7.3 - Sprites
7.4 - Outside Applications

8 - Exploits

8.1 - Map Exploits
8.2 - Illegal Boosting
8.3 - Illegal Bomb Plants
8.4 - Illegal Defuses
8.5 - Cheats / Hacking

9 - Server and player crashes

9.1 - Server Setup
9.2 - Server Crashes
9.3 - Player dropouts
9.4 - Server Problems

10 - Disputes / Rescheduling

10.1 - Player or Team Disputes
10.2 - Dispute Process
10.3 - Dispute Submission
10.4 - Evidence
10.5 - Discussion of Disputes
10.6 - Dispute Resolution
10.7 - Match Reschedule

11 - Choosing Teams

11.1 - Teams (Open)

12 - Coaches and Managers
12.1 - Coaches (All)
12.2 - Managers (All)

13 - LPL Admin Restrictions

14 - Changelog


1 - Contact Us

1.1 - Support Tickets

LPL Support tickets can be used for a range of issues and are the best way to get issues fixed or to make required changes. Issues which you may lodge a Support ticket for include but are not limited to: a SteamID change, a match reschedule, server issue. Issues that happen after a match has played are dealt with through dispute.

A1: LPL Support can be accessed at https://letsplay.live/support/

2 - Registration & Membership Accounts

2.1 - Register

As a LPL user, you are required to abide by the LPL Terms and Conditions of Use. Pursuant to these Terms and Conditions of Use, all profile information must be correct.

A3: LPL registration can be accessed at https://letsplay.live/register/
A4: LPL Terms and Conditions of Use can be viewed at https://letsplay.live/terms/
A5: LPL AntiCheat Policy : https://letsplay.live/anticheatpolicy/

2.2 - Accounts

To compete in a LPL competition, you must be a member of LPL (https://letsplay.live). Account usernames must not include any offensive or unacceptable language, which includes but is not limited to usernames containing: racism, abuse, drug use / drug themes. Users found with offensive usernames will have their name edited to something more appropriate by a LPL CSGO administrator. If a member is found to be using an account name that is deemed offensive after having it changed by an administrator, that member will be issued a warning. If the rule is violated a second time, that member may be banned from the forums and/or matches.

Users may only use one LPL account with one Steam account (refer to section 3.2) and may only be a part of one Counter-Strike: Global Offensive team at the same time (this includes all divisions).You cannot make a new account for any reason without first contacting an admin, accounts will be closed if they are found to be duplicates.

Breaching this rule may result in suspension until the duplicate account issue is resolved by a LPL CSGO administrator.



3 - Player Requirements

3.1 - Information

LPL users are required to forward accurate personal details to LPL CSGO administrators if required. All personal information a user publishes on LPL must be accurate.

3.2 SteamIDs

LPL requires all CSGO users to have their singular Steam account (and thus SteamID) linked or set to their LPL account. Users are required to play on the Steam account (and thus SteamID) set on their LPL account profile for all LPL sanctioned matches / competitions. A users steamID must be set before they are eligible to compete in any match, this can be done through your profile settings.

You must correctly set your steamID or you will be ineligible to compete, this means that the number not the actual account name must be listed ie. STEAM_0:0:000000


Steam accounts are solely the responsibility of the user. LPL is not responsible for any issues, problems or concerns regarding Steam accounts.

3.3 - Sportsmanship

LPL users are required to uphold, observe and respect a reasonable level of sportsmanship. This level of sportsmanship is expected to be conducted prior to, during and after LPL matches and during the general use of LPL. Unsportsmanlike conduct is not allowed. Sportsmanship does not only refer to the other team, general abuse or non compliance towards administrators, casters or spectators will count as unsportsmanlike behavior.

Sportsmanship also translates to forums, discord, and social media in certain cases.

Breaking this rule carries a minimum punishment of a week match ban as per the Anti-Cheat policy category 2.

3.4 - In-game Aliases / Handles

LPL requires users to label themselves in LPL matches with an in-game alias similar or distinguishable enough to their LPL account username. Inappropriate in-game aliases will not be tolerated, including names which have racism, abuse, drug use / themes.

You are also required to correctly set your team name, setting your team name to anything other than your actual team name will result in penalties.

For users participating in an LPL official broadcast, in-game names must be consistent to what they would like to be referred to as during broadcast.

Note: If an admin is not present and the name is seen as offensive, contacting LPL support to deal with the issue is encouraged and expected.

Breaking this rule carries a minimum punishment of a week match ban as per the Anti-Cheat policy category 2.

3.5 - Team Captains

LPL CSGO teams must have at least one team captain elected. This user has complete control over their team (including the right to remove / add players from their team (presuming it doesn't conflict with a roster change rule)). The team captain has an obligation to the other members on the team to behave professionally and represent the team in a sportsmanlike manner. The team captain is responsible for his teams behaviour during LPL and is thus accountable for any outcomes thereof. The captain needs to ensure the correct score is entered or if a dispute is lodged.

3.6 - Captain Absences or Changes

If the elected LPL CSGO team captain(s) is(are) absent, an acting captain must be selected, and they will inherent all the relevant responsibilities. Acting captains will be designated automatically to any users with the lieutenant status.

3.7 - Mutiny

Mutiny clause only applies to those that are NOT affiliated with an organisation.

LPL CSGO users have the right to remove their captain if the majority of the team agree.
Players can request to have the team captain removed at any time. Over sixty percent (60%) of the roster (roster must meet minimum player requirement to be eligible for mutiny) must submit this request in writing before any action will be taken by LPL (please refer to section 1). All requests must be sent to a senior LPL CSGO administrator and must contain the following information. For paid leagues the 60% includes listed core members only, for the open ladder all members will be able to submit a request.

Team name (with link):
Name of Captain (to be removed) (with link):
Name of new Captain (with link):
Name of yourself and your alias (with link):
Detailed reasons for the mutiny

For teams that have signed a team participation contract, once the team captain has been removed, a new team captain must be nominated immediately and sign the team participation contract. The team participation contract signed by the former team captain will then be made void.

3.8 - Payments

Leagues which require payments must be made by the date specified by the administration team.

Failure to do so will result in removal from the competition.

3.9 - Subscription
1. It is the responsibility of the participating players, and no one else, to ensure to the absolute best of their ability that the correct players are currently holding the correct LPL Subscriptions, well in ADVANCE of their match time.
2. LPL Subscriptions belong to a single LPL user, and are non-transferrable.
3. If a player does not have a subscription and they are playing in a match which requires it, they will immediately forfeit the match (or it will be overturned if it was discovered post match).

3.9.1 - Refunds
If for any reason your team no longer wishes to compete in a paid league or you have been denied entry to a paid league, you are eligible for a refund so long as you have not played any matches yet. If a player is banned after the season starts you are not eligible for a refund.

Once a match has been played, no refunds will be given.

4 - Team Information

4.1 - Activation

LPL CSGO league teams must have a minimum of five paid users (if applicable). Users must be on the team roster during the signup period to be eligible to register to the competition.

4.2 - Team Rosters

LPL CSGO requires all teams to have at least five players on their team roster. Users may not compete on behalf of a team which they are not on the roster of (also known as smurfing).

LPL requires team captains to set a 'Core 5' of their team before the end of registration via the function implemented on LPL team pages (failing to do will result in termination from the league). A minimum of three of the five core users are required to play the season which includes each and every game. Changes (excluding removal) to the core during the season will not be permitted.

Players who are brought in after the removal of a core member do not take that users core status, instead they will be counted as a substitute and will need to be made core in the next season of play.

In order to retain a spot within a specific division you will need three of the give core users you have selected the season prior, failure to do so with result in a removal from the competition.

LPL requests each team contains six players for their roster, however the minimum is five. Rosters will have a limit of eight users for all LPL CSGO league matches. Failing to play a scheduled match without at least four users will be penalised with a forfeit or as the LPL CSGO team deems necessary.

This does not apply to LPL Open. For the Open Ladder you can only use players that are currently registered for LPL and those who are eligible to play on your roster. There is no limit on the maximum amount of players for team rosters on the ladder.

Breaking this rule will result in all matches being overturned where the breaches occured. After consecutive overturns, harsher penalties may apply.

4.2.1 - Entry Fee Conditions

Pro, Challenger & Evolution will all be using a entry fee model. This model means no subscription is needed but a team fee must be paid. Each team entry fee covers up to 5 core players and 3 substitutes. You will not be allowed to make any other changes after all players are set.

Entry fee covers:
5 core players (No subscription needed)
3 substitutes (No subscription needed)

If you have any questions please let me know!

4.2.2 - Substitutes

Each team is allowed up to 3 substitutes on their roster.

Pro, Challenger & Evolution all LPL substitutes will not need to pay a subscription fee as all teams will have paid an entry fee. This does not apply for Amateur, if you are playing under an amateur team you will need to have an active subscription.

4.3 - Roster Changes

PRO & CHALLENGER & EVOLUTION DIVISIONS* LPL CSGO teams will require to play with their core 3 in every game. They are allowed additional substitutes along with the core 3.

AMATEUR DIVISION * LPL CSGO teams are allowed to make unlimited roster changes as long as they have the core 3 playing at all times, If a team is found to be playing without their core 3 then penalties will be applied.

The ineligible status DOES NOT apply to the paid leagues unless a player joins after the match start time or rosters are locked (please see the schedules for specific roster lock dates). Teams who add a player in a non LPL Open league are not required to seek permission for them to play.

A user can only be added during the season from a league of equivalent or lower division. A player may not be added from a higher division to a lower division in the same season once they have completed a game. Changing divisions through different seasons is acceptable. Players are only able to change one team per season.

This does not apply to LPL Open. Open will remain you can add players to your roster whenever, however if in a match will be ineligible to play that game.

Breaking this rule will result in a one season match ban including a removal from the competition.

4.4 - Roster Locks

Roster locks will be enforced for the season, only during unlock periods will users be able to join a LPL team. Roster unlocks for division will be specified in each season league announcement. Users will not be able to be added in the two weeks before the commencement of finals, without strict admin permission.

Breaking this rule will result in a team removal from the competition.

4.5 - Team Names

LPL team names containing any of the following will not be tolerated: profanity, racism, sexism, drug use. Refusing to change a team name or repeat use of an inappropriate name will result in punishment. LPL teams may not use the name of a team in which is not theirs (as interpreted by LPL).

Minor consequences will apply at first, Consistently breaking this rule will result in a team removal from the competition.

4.6 - Dead Teams

Pro, Challenger Evolution:
In the result of a team dropping from the league (commonly known as dying), all previous matches played will be removed from the division. The core users in a team which dies will receive punishment including a ban from that season. Foregoing continuation in LPL leagues while matches are still in progress will also result in no refunds given. Players who leave the team may be excluded from punishment if the team is still eligible to continue through roster changes. This only applies to players before the team drops from the league.

Breaking this rule will result in a season ban for every player in the team, the ban will finish at the end of the following season. However, players may appeal to end this ban early if they feel it was unjust through the LPL Support system.

Amateur, Open:
In the result of a team dropping from the league, there will be no overturn of games. All matches that have been played will stand. The only time an overturn will be applicable is if the other team has broken a rule.

4.7 - Retaining Division Spots

If you would like to retain your division spot for the next season, you will need to have 3 out of your core 5 players from the previous season. Failure to do so will automatically forfeit your spot within the division. This applies for all divisions.

4.8 - Relegations and Inject System
During Relegations (prior to a Season start), teams may be eligible to sign up as an Inject team to participate in Relegations. Inject teams will only be pushed into Relegations if teams in the respective Division has died (See Section 4.6).

To qualify as an Inject, teams will need at least 3 players who have previously played in the respective Division within the last 2 LPL seasons or have played in other official major tournament leagues (at the sole discretion of LPL Admins). Please note that LPL Admins may ask for player credentials. If no teams meet the requirement, an Open Qualifiers will be held or a team from the Division below will be brought up (at the sole discretion of LPL Admins).

4.9 - Finals Tie-breaker System

2 team tie-breaker will result in head-to-head (whoever won within the season)
3 team tie-breaker will result in head-to-head, if not applicable move on to maps for/against (maps won and lost within the season, if not applicable move on to rounds for/against (rounds won and lost within the season)
4 team tie-breaker will result in head-to-head, if not applicable move on to maps for/against (maps won and lost within the season, if not applicable move on to rounds for/against (rounds won and lost within the season)

If you need further clarification please message an admin.

5 - Player Responsibilities

5.1 Akros Anti-cheat

All users in every LPL league, in every LPL match, must use Akros Anti-Cheat in their matches. Failure to do so will cause you to be unable to join the server and play the match.

Find out more about Akros Anti-Cheat here: https://akros.ac/
To download Akros Anti-Cheat, please click here: http://akros.ac/setup.exe

To use the Akros Anti-Cheat, follow the steps:
1. Download the file.
2. Click keep rather than discard in your browser as it may auto block it.
3. Open file as administrator.
4. Click run anyway on windows defender.
5. Wait 10-20 seconds for it to appear on bottom right of your screen.
6. Launch CSGO after this process (not before).

LPL advises that all players test the anti-cheat before the match. We have a server currently set up. Go into your console and put connect 162.248.91.212:27015

If your AC is working fine then you will have no problems joining, if you are unable to join please try again or contact an admin.

6 - Game-play Requirements

6.1 - Information

LPL CSGO matches must be played with the MR15 ruleset in the event of MR15 overtime, MR3 rounds will be played until a winner is determined. A match is completed when a winner is determined. All matches must be played out. Overtime is to be played for all divisions.

A6: MR15 Ruleset

Two fifteen round halves.
First to sixteen rounds wins.
Fifteen / Fifteen round tie results in MR3 Overtime

A7: MR3 Ruleset
Two three round halves
First to four rounds
Three / Three round tie results in MR3 Overtime until a winner is decided

6.2 - Match Start Time

A team will have an extra fifteen (15) minutes past the starting time to get the minimum four required users into the match server. The Live on Three must commence within fifteen (15) minutes of the match starting time. Any further time to get the minimum of four players will be granted solely at the discretion of the team with the required four or more players and a LPL match official. Failure to start a match within fifteen minutes of the designated time may result in consequences. As such, it is recommended that you join the server at least ten minutes before your match time. If the server is not up ten minutes prior you must notify a LPL CSGO administrator. (See rule 9.1).

Breaking this rule will result in a match overturn.

6.3 - Minimum users / No Show / Forfeit / Default

LPL CSGO teams must have a minimum of four eligible users in the server at the designated time of your match. If not, then the team who does not have 4 or more players will forfeit the matches. In the event of a No Show / Forfeit, teams are required to provide sufficient proof (screenshot of empty server). If teams forfeit 2 or more games during a season they will be disqualified and will be unable to continue with the season.

League matches must be entered as one / zero wins against the forfeiting team. They will be averaged out during the season.

The season rules do not apply to Open, the Open Division may forfeit as many matches as they would like.

Teams involved in an LPL broadcast (https://www.twitch.tv/lpl_csgo) are not permitted to forfeit. It is the team captain's/org's responsibility to provide substitutes when players are unable to play. However, if teams participating in an LPL broadcast are not ready to play 20 minutes after their schedule match start time, they will be defaulted.

6.4 - Reschedules

Teams wanting a reschedule of the match time will need to contact the other team in regards to the issue.

Teams involved in an LPL broadcast (https://www.twitch.tv/lpl_csgo) must notify LPL Admins when requesting for a reschedule within 48 hours of their scheduled match start time. Reschedule requests will be denied if teams to not notify LPL Admins within this timeframe.

LPL admins are able to assist in rescheduling of games. Send in a support ticket or contact an admin with proof of the reschedule request.

6.5 - Smurfing

Smurfing is the use of player who is not eligible or allowed to play a specific match (including subverting LPL by allowing a different user to play on a Steam account, to masquerade as a legitimate user).

Smurfing is not allowed. If a user is going to be playing from a different location (i.e. Internet Cafe) they are required to make a LPL CSGO administrator aware of this.

Breaking this rule will result in a category 4 offence listed in the AntiCheat Policy and an overturn of the match.

6.6 - Using Non Registered users

Teams can not use non-registered users, ineligible users are considered not registered. Using a player who is not registered is considered a violation and will fall under the smurfing rule. Failure to follow this rule will result in a match overturn. Consecutive breaches of the rule may result in further punishments.

6.7 - Suspended users

Suspended users who play in a match will have their punishment increased.

Breaching this rule will result in a two week player match ban extension and match overturn.

6.8 - Global Chat

N.B.: MM1 = Global Chat and MM2 = Team Private Chat

Teams can use global chat (MM1) while dead or alive during a live match for constructive purposes (i.e. communicating to LPL CSGO match official or other team concerning an issue). Misuse of MM1 chat is not allowed. MM2 chat is allowed at any time.

Consistently breaking this rule will result in a week player match ban.

6.9 - Player Connections

Player connections are solely the responsibility of the individual. Should an issue arise regarding widespread connection problems to the server, then the match is either cancelled or postponed upon team agreement. This can be verified by posting in the match details page team chat.

Once a match has gone live (i.e. 'Live on Three' has occurred), should a team drop to three users in the server they have three minutes from the moment the player leaves the server to get a fourth player back. If the fourth player or substitute player making up the fourth player, has not entered the match within the three minutes, the team forfeits the match. Any teams dropping to two or one users during the match period has a total of one round to get the minimum amount of users back in (see rule 6.10 Match Pausing). Any problems arising due to connection issues are the sole responsibility of the users

All users must have less then one hundred and fifty milliseconds (150ms) of ping time to the server . If three of your users have more than 150ms then the match may be rescheduled to a later date or server changed upon contact to an LPL CSGO administrator. Once a match has started, the server will not be changed without explicit direction from a LPL CSGO administrator.

Administrators reserve the right to eject any player from a server or overturn a match result if their connection has a serious impact on the game, it is your sole responsibility to make sure your connection is acceptable to the server, congestion is not an acceptable reason for warping or lagging.

6.10 - Match Pausing

LPL matches may be paused for technical reasons once per half, per team. Players may use their pause for any technical reason and have a maximum of five (5) minutes pause time per half. This includes overtime halves. Additional pauses are purely at the discretion of the opposing team.

Teams are also granted FOUR (4) tactical timeouts, each with a THIRTY (30) second duration. Tactical timeouts can be called via the menu by pressing escape -> Call a Vote -> Tactical Timeout. More than one tactical timeout can be used in one freezetime. Overtime will not grant any additional tactical pauses.

Misuse of the pause system is strictly forbidden.

Breaking this rule will be reviewed by an administrator, penalties may include but are not limited to round loss, player bans and/or a match overturn depending on the severity.

6.11 - Capped Rates

Capped Rates will not be set under any circumstances. Rates are forced by LPL official servers.

6.12 - Player Substitutions

Teams are allowed to make substitutions of their eligible players at any stage of the match. The player coming in must wait until the player he is replacing has left the server, having more than five players (excluding coaches) in a server at any time is strictly forbidden.

If a player swap is deemed malicious (ie; a player joins and sits in spectator before joining his/her team) the match may be overturned depending on severity.

Breaking this rule may result in a one week player match ban.

6.13 - Users Leaving Early

All users are expected to remain in the server until the conclusion of the final round of the match. If an entire team leaves the server prior to conclusion of the match, any remaining rounds will be forfeited, including the current unfinished round.

If teams wish to lodge a dispute over the fairness of a game due to either server lag / roster issues / potential cheaters they must remain in the game and lodged the dispute afterwards.


Breaking this rule will result in disqualification of the match, as well as possible removal from the competition.

6.14 - Choosing Teams / Maps

Teams in leagues will be using a VETO system to decide maps and knifing for sides. VETO for BO3 leagues is done through the LPL match page, prior to the start of the game. The two following VETO systems listed are used for bo1 and bo3. Please check which one applies to the division you have entered. Refer to your season announcement thread for VETO and Map rotation rules.
Veto System best of one

Knife to decide team A or B (winner picks)
Team A removes one of the 7 maps
Team B removes one of the 6 remaining maps
Team A removes one of the 5 remaining maps
Team B removes one of the 4 remaining maps
Team A picks the map to be played

Once the map is decided, teams will re-knife for side.

Veto System best of three

Home and Away are team A or B respectively
Team A removes one of the 7 maps
Team B removes one of the 6 remaining maps
Team A picks one of the 5 remaining maps
Team B picks one of the 4 remaining maps
Team A removes one of the 3 remaining maps
Team B removes one of the 2 remaining maps
Remaining map will be played last if needed.

Once the map is decided, teams will re-knife for side.

Administrators reserve the right to restart the veto process for whatever reason if they deem necessary.
This does not apply to open. Please refer to 11.1 for deciding teams.

7 - Match Environment

7.1 - Models / Skins

All agent skins are banned from competitive play. You must use the default terrorist and counter-terrorist skin.

When players are made aware of another player using a player skin that isn't default, they are required to let those players know the moment it is discovered, giving the player a chance to change it and continue playing the game. If the player refuses to change the skin, then teams may lodge a dispute. However if the player does change the skin, or it is only discovered after the match concluded, or it was discovered but no one made any requests to have the player change the skin, teams are not eligible to dispute the game

7.2 - Graphical Settings

If a player is found using any 3rd party/other applications/opengl32 files which alter the graphics in any way, it will result in the appropriate punishment from the LPL administration team.

Breaking this rule will be considered a cheating offence (refer to section 8.5).

7.3 - Sprites

All users are required to use default sprites and materials (users, maps, smoke, weapons, and crosshairs). If any player or team is caught using non-standard sprite during a league match or event, it will be considered an infringement of LPL rules and will result in the appropriate punishment from the LLPL administration team.

Breaking this rule will result in a category 3 Anti-Cheat policy punishment.

7.4 - Outside Applications

Using outside applications to manipulate, change or alter Counter-Strike: Global Offensive gaming environment is a major offence. This will result in the immediate suspension/ban of a player and/or team and will be considered a cheating violation. users caught running 3rd party applications that alter the gaming environment will be subjected to LPLAnti-Cheat policy. This will most likely lead to an extended or sometimes permanent ban from all LPL events (refer to section 8.5).

8 - Exploits

8.1 - Map Exploits

The use of any exploits or map glitches is strictly forbidden. The LPL administration team determines the following as either a map exploit or glitch: jumping to or standing on invisible (or unreasonably tiny) ledges, walls, or rooftops, throwing bugged flash-bangs and clipping (section 8.2). The use of such exploits will lead to the appropriate punishment from the LPL administration panel.

Examples can be found below.

Breaking this rule will result in a category 3 Anti-Cheat policy punishment.

8.2 - Illegal Boosting

Boosting one user to an intended spot created by the map maker is allowed and encouraged by LPL. However, any form of projectile boosting such as flash-boosting, or any boost which results in clipping at anytime during its process is not allowed.

Breaking this rule will result in a category 3 Anti-Cheat policy punishment.

8.3 - Illegal Bomb Plants

It is illegal to plant the bomb in places where it is impossible to defuse the bomb. This includes places where an entity will block the bomb or interrupt defuse attempts. Other illegal bomb plants include:
* Floating Bomb Plant - The bomb must be planted on a flat surface, physically touching the ground or an intended entity within the bombsites specified plant zone. It is not acceptable to plant the bomb on an object that can be moved or manipulated within the games The LPL administration team will determine if a situation falls into the category of an illegal bomb plant.

Breaking this rule will result in a category 3 Anti-Cheat policy punishment.

8.4 - Illegal Defuses

At least half of the bomb must be in view to be considered a legal defuse. It is illegal to complete a defuse through any solid object or entity if less than half of the bomb can be seen by the defuser.

Breaking this rule will result in a category 3 Anti-Cheat policy punishment.

8.5 - Cheats / Hacking

N.B.: Cheats / Hacking includes any unauthorised manipulation of: server configurations and server variables, client configurations and client variables, models, skins, entities, textures, weapon, sounds, or anything else that subverts the LPL CSGO Rules. Hacking includes but is not limited to: wall hacks, aim bots / auto aimers, speed hacks, ESP, or any other third party program which alters the game in a way that the game developer did not intend for.

Cheating/Hacking is not allowed and will result in a removal/ban from LPL matches / events. A list of policies can be found here: http://www.letsplay.live/anticheatpolicy/

9 - Server and player crashes

9.1 - Server Setup

All LPL sanctioned matches must be played on a server provided by the LPL network. Any scores or details of a match played outside the jurisdiction of LPL are void to LPL. LPL CSGO servers are automatically setup ten to fifteen minutes prior to a scheduled match time. If the server is not up five minutes prior to your match time, users must immediately contact a LPL CSGO administrator (refer to Section 1 for correct contact procedure). Exemptions can be made at administrator discretion.

Note: Requesting support in a team's private message chat is unacceptable as a form of communication.

9.2 - Server crashes

In the event that the server crashes while the game is live, If the game is within the first 4 rounds the game is then relived, resetting the scores back to 0-0. In the event that the server crashes when 4 or more rounds have been played out, the score resumes from the round the server crashed, with both teams getting a starting cash of 10k.

9.3 - Player dropouts

In the event that a player times out/crashes, the game may be paused by either team during the next freezetime (THE GAME MUST NOT BE PAUSED MID-ROUND) refer to 6.10. Each team is allowed 1 pause per half for a maximum of 5 minutes. Half restarts will not occur unless both teams agree.

9.4 - Server Problems

Should an issue arise regarding widespread connection problems to the server (e.g. lag) and a LPL CSGO administrator acknowledges this, then the match may be paused, cancelled, rescheduled or continued. If there is no referee in game then both teams must agree that there is widespread connection problems (screenshot agreement), and both captains must agree to dispute the match. If an admin is present or called to the match, they have the right to restart the match provided it was within the first four rounds of play or if outside the first four rounds, reload the round when the issue occurred if they believe the problem has had a significant impact on the outcome of the game.

LPL requests that users attempt to play out their game for as long as possible before the widespread connection problems affect the game - if the problems persist, then file a dispute as stated.

If both teams do not agree that there are widespread connection issue at play, then the match is to played out and teams may dispute post-match. The LPL administration team will review all relevant evidence to determine whether or not there was significant widespread connection issues. Rescheduling of matches will be done so through the communication of both team captains in regards to their availability - matches for leagues must be played as soon as possible.

10 - Disputes

10.1 - Player or Team Disputes

Post-match when teams would typically submit their scores, they may dispute their match and provide their grounds and details of their dispute. The grounds of the dispute will be reviewed by a LPL CSGO administrators - if the Administrator believes that there are no reasonable grounds for the dispute, it will be resolved and match scores will stand. If the Administrator believes there are reasonable grounds, the dispute will proceed and follow the LPL CSGO Dispute process (Section 10.2). The opposing team needs to provide meaningful evidence for any dispute - this includes Smurfing allegations.

10.2 - Dispute Process

As it is a LPL requirement to play out matches until they are finished, all disputes will be made post-match - if a team fails to complete a match (forfeit) then they will not be eligible to dispute - except under extreme circumstances. Once a match enters into a dispute, administrators will access the Akros Anti-Cheat logs for the user's within that match. Users must respect and observe the Administrators authority in dispute matters, they are authorised and trained to deal with disputes - disrespect or ignorance towards Administrators will not be tolerated. LPL CSGO makes no guarantee as to the speed at which disputes will be resolved, numerous factors affect these speeds and therefore there is no general time frame. If a team cannot wait for LPL administration panel to resolve a dispute patiently then they are advised not to dispute. Lack of evidence or reasoning when lodging a dispute may result in a dispute being closed immediately with no formal review.

10.3 - Dispute Submission

A dispute made by a LPL CSGO team will only become official when the captain of that team lodges an official dispute (via the LPL site dispute system). When making a dispute please make it as understandable as possible and have evidence if applicable. Users are not allowed to make individual disputes themselves, and these will be ignored. All disputes a team may have must be lodged by the designated team captain.

10.4 - Evidence

Submission of evidence is done so confidentially (within the teams and admins) and will not be released to the public by any CSGO Administrator. LPL CSGO reserves the right to upload demos and logs of matches at their own discretion. Pursuant to LPL Anti-Cheat policy, guilty subjects' evidence will not be released.

10.5 - Discussion of Disputes

LPL CSGO disputes are not to be discussed outside the privilege of LPL administration panel. Administrators respect and uphold a confidentiality agreement with both teams while handling disputes. The LPL administration team work at a reasonable pace, relevant to the grounds of the dispute. GOTV and Akro Anti-cheat Logs(Section 10.4) and may not be released to the public until a dispute is resolved. In the event of a cheater being present in a match, the GOTV demos may not be released.

10.6 - Dispute Resolution

10.6 - All disputes will be subject to administrator discretion in conjunction with the LPL CS:GO ruleset.

11 - Choosing Teams

11.1 - Teams

At the start of each match, teams will play through a process of a knives only round, with the team that wins getting the first pick. If a team runs away to avoid being killed before the time runs out the chasing team wins the knife round. If neither team intentionally does not complete the knives only round, the teams/sides will be picked randomly via admin discretion.

12 Coaches and Managers

12.1 - Coaches

The use of coaches in PRO, Challenger and Evolution leagues is allowed, coaches are not allowed to play within matches unless an admin allows it. Coaches should be assigned the "Coach" role in the team settings. Coaches are not allowed to have a suspended account.

Coaches are not permitted in Open or Amateur.

12.2 - Managers

The use of managers in all leagues is allowed, managers are not allowed to play within matches unless an admin allows it. Managers should be assigned the "Manager" role in the team settings. Managers have the same responsibilities and abilities as team captains (3.6, 3.6). Managers are not allowed to have a suspended account.

13 - LPL Admin Restrictions

LPL admins reserves the right to add or make changes to any rule necessary to keep matches fair. Teams are advised to make sure they know the LPL ruleset. Administrators have the final say in any and all decisions and their decision may supersede this ruleset in cases where they feel the rules do not arrive at the best possible outcome. If you feel you have received an unfair ruling, please lodge a formal complaint in the form of a support ticket.

LPL admins may not compete in any division or tournament. This includes ODC's, FFYI's, Open, Amateur, Evolution, Challenger and Pro.

14 - Changelog:
3/11/2020: Change of 7.1 (Agent skins)
27/10/2020: Clarified 11.1.
15/10/2020: Clarified 3.4.
14/12/2020: Added Default under 6.3.
14/08/2020: Added 4.2.1, 4.2.2, 4.9, Editing of 4.6, 4.7, 7.1.
12/05/2020: Reworded Mutiny for more clarity.
30/04/2020: Added 4.8 Relegations and Inject System
28/04/2020: Clarified Mutiny rule.
26/01/2020: Complete update - 3, 4, 5, 6, 7, 8, 9, 10, 11, 12 and parts before 1.
8/01/2020: Added 4.7 Retaining Division Spots.
4/11/2019: Roster changes/rules changed for different divisions.
20/08/2019: Removed MOSS requirements, added demo requirements, added new admin restriction, amended dispute process.
21/05/2019: Added new anti-cheat rules, changed terms to LPL, modified Anti-cheat policy amendments, removed demo requirements, added coach and manager rules, removed redundant info/rules, updated dispute process, added admin restriction.
9/03/2019: Complete ruleset updated
14/08/2017: 6.10 Match Pausing updated to include Tactical Timeouts.
22/03/2016: Clarified an easily misinterpreted wording of rule 4.2
01/03/2016: Added clause to VETO section allowing admins to restart veto if they deem necessary.


LetsPlay.Live (LPL) CounterStrike: Global Offensive

Last updated: 3/11/2020