RULES
1. Ladder Rules
1.1. Eligible players
- Each player must have a valid LPL account with out any match bans for Hearthstone. If you do not have an account you can create one here
- Only players from Australia and New Zealand are eligible to play in the LPL Hearthstone ladder.
- Players must have a valid BattleNET account with Hearthstone and must have their account linked to their LPL account (Profile> Settings>Game IDs>BattleNET ID)
1.2. No Shows
- Each player has 15 minutes from the designated match start time to enter their first match
- Players who have not entered the match after 15 minutes may be given a forfeit loss, subject to admin discretion.
- Players who consecutively no show risk being removed from the ladder with no chance of prize money or refunds.
1.3. Match Disputes
- Players have 1 hour after their match is completed to dispute the match. This can be done via the match page
- When making a dispute screenshots or other supporting documentation must be supplied
- Failure to provide evidence will result in the score standing
- Disputes are not accepted for disputes which should have occurred prior to the match starting. eg an ineligible player is playing
1.4. Forfeits
- Players have 15 minutes from the scheduled match time to start the match. After 15 minutes teams are able to set the match as a forfeit win.
1.5. Disconnects and Reconnects
- Disconnecting during a game will result in 1 game loss for that player, unless they are able to rejoin the game. Opponents must provide screenshots of their opponent disconnecting if requested.
- Failing to connect to the next game within 10 minutes of the previous game will result in a forfeit.
2. Format
- Players play each match with 3 decks.
- 1 deck per class.
- Classes must be declared to the opponent at the start of each match.
- Win 1 game with each deck to win the match.
- Once a class wins it is removed from play for the match for that player.
- The player who loses may change their class or keep it for the next game.
2.1. Classes and Decks
- Decks must all be legal for the Standard format.
- The 3 classes must be declared to the opponent at the start of each match.
- Players must use the same 3 classes for the entirety of the match.
- Each class may only use 1 unchanged deck for the entirety of the match.
- To confirm, a screenshot of the Challenge Screen showing only 1 deck per declared class must be uploaded to the first match against an opponent in the tournament. Use https://imgur.com/upload and provide the link to the uploaded image.
- Do NOT upload decklists, because they will be public.
- During the match, any player may request a new screenshot of the Challenge Screen proving their opponent has only 1 deck per class.
- Entering a game with a class that has already won or was not declared results in a game loss, giving your opponent a free win for the first game and will follow with the immediate start of the second game, with the opponent who got the free win, discarding a class of their choice.
2.2. Hero Banning and Picking
Before each match starts, both players choose their 4 different heroes one by one then bans one of their opponent's heroes from match play following the example below. Hero declarations and bans should be communicated using either the match page or Battle.Net chat.
The player who is the highest on the ladder will pick first and ban last and is known as 'Player A' in the following format;
Player A: Pick Warlock
Player B: Pick Druid
Player A: Pick Priest
Player B: Pick Hunter
Player A: Pick Hunter
Player B: Pick Rogue
Player A: Pick Druid
Player B: Pick Warrior
Player B: Ban Warlock
Player A: Ban Warrior
2.2. Game Version
Your client must be updated to the latest live version, on the Americas server.
2.3. Bugs and Glitches
If any bug or glitch occurs, take multiple screenshots showing the timestamp, and alert an admin immediately. It may result in a game loss or a rematch with the same decks at the discretion of the current administration team.
2.4. Broadcasting
Streaming of the tournament by participants is allowed and encouraged, but a stream delay of at least 10 minutes is strongly encouraged.
3. Ladder Settings
3.1. Elo settings
The Hearthstone ladder is an Elo based ladder. Players must update their available match times in their team profiles. The system will then auto assign you matches with other players based on your availability, team settings and Elo. Based on the Elo of you and your opponent, you will gain and lose Elo proportionally.