By competing on this ladder, you agree to follow all rules set out below and any additional instructions provided by the LetsPlay.Live Rainbow Six Administration team. If you have any questions, problems, queries or concerns then please contact an Admin by putting in a Support Ticket using the Support Ticket System
Rainbow Six: Siege Ruleset Season
LetsPlay.Live administration has the right to decide outside or even against the ruleset in special cases to guarantee fairplay.
1 - Player Requirements
1.1 - Information
1.2 - Steam IDs
1.3 - Sportsmanship
1.4 - In-game Aliases / Handles
1.5 – Team Captains
1.6 – Captain Absences or Changes
2 - Team Rosters & Locks
2.1 – Team Rosters
2.2 – Roster Locks
2.3 - Team Names
2.4 - Retaining Division Spots
2.4.1 - Dead Teams
2.4.2 - Relegation and Inject System
2.5 - Mutiny
3 - Player Responsibilities
3.1 - MOSS
3.2 - Payments
3.3 - Subscriptions
3.3.1 - Refunds
4 - Exploits
4.1 - Map & Shield Exploits
4.2 - Cheats / Hacking
Anti-Cheat Policy Amendments
The Rainbow Six: Siege ladder takes a different stance on bans due to vanilla LetsPlay.Live rules not including Battleye bans. Any user receiving a Battleye ban will receive a 12-month ban from the Rainbow Six: Siege ladder. A second offence will incur a permanent ban on the Rainbow Six: Siege ladder.
1 - Player Requirements
1.1 – Information
LetsPlay.Live users are required to forward accurate personal details to LetsPlay.Live Siege administrators if required. All personal information a user publishes on LetsPlay.Live must be accurate.
1.2 – Steam IDs
LetsPlay.Live requires all Siege users to have their singular Steam account (and thus steamID) linked or set to their LetsPlay.Live account. A user's steamID must be set before they are eligible to compete in any match. This can be done through your profile settings. You can retrieve your steamID by using this third-party website at your own risk: www.steamidfinder.com
You must correctly set your steamID or you will be ineligible to compete, this means that the number not the actual account name must be listed e.g. STEAM_0:0:12345678
1.3 – Sportsmanship
LetsPlay.Live users are required to uphold, observe and respect a reasonable level of sportsmanship. This level of sportsmanship is expected to be conducted prior to, during and after LetsPlay.Live matches and during the general use of LetsPlay.Live.
Unsportsmanlike conduct is not allowed. Sportsmanship does not only refer to the other team, general abuse or non compliance towards administrators, casters or spectators will count as unsportsmanlike behaviour.
Sportsmanship also translates to forums, excessive trolling of the LPL forums will result in bans and in extreme cases may result in match bans and forum access revoked. Sportsmanship also extends to the general use of casual and ranked games in Siege. This is also covered under Ubisoft's Code of Conduct which all players are bound by.
Consistently breaking this rule will result in a match ban.
1.3.1 – Age Requirements
Players must be 15 years of age at the point of sign ups.
For the Pro Division, players must be 16 years of age at the point of sign ups.
1.4 – In-game Aliases / Handles
LetsPlay.Live requires users to label themselves in LetsPlay.Live matches with an in-game alias similar or distinguishable enough to their LetsPlay.Live account username. Inappropriate in-game aliases will not be tolerated, including names which have racism, abuse, drug use / themes.
Consistently breaking this rule will result in a one week player match ban.
1.5 – Team Captains
LetsPlay.Live Siege teams must have at least one team captain elected. This user has complete control over their team (including the right to remove / add players from their team (presuming it doesn't conflict with a roster change rule)). The team captain has an obligation to the other members on the team to behave professionally and represent the team in a sportsmanlike manner. The team captain is responsible for his teams behaviour during LetsPlay.Live and is thus accountable for any outcomes thereof. The captain needs to ensure the correct score is entered or if a dispute is lodged.
1.6 – Captain Absences or Changes
If the elected LetsPlay.Live Siege team captain(s) is(are) absent, an acting captain must be selected, and they will inherent all the relevant responsibilities. Acting captains will be designated automatically to any users with the lieutenant status.
2 – Team Rosters & Locks
2.1 – Team Rosters
LetsPlay.Live requires all teams to have at least five players on their team roster. Users may not compete on behalf of a team which they are not on the roster of.
Failing to play a scheduled match without at least four users will be penalised with a forfeit or as the LetsPlay.Live Siege team deems necessary.
Players can not play in more than 1 team as a time.
Breaking this rule will result in a one week player match ban per offence.
2.2 – Roster Locks
Roster locks will be enforced for the season, only during unlock periods will users be able to join a LetsPlay.Live team. Users will not be able to be added in the two weeks before the commencement of finals, without strict admin permission.
2.3 – Team Names
LetsPlay.Live team names containing any of the following will not be tolerated: profanity, racism, sexism, drug use, silly or too big in size. Refusing to change a team name or repeat use of an inappropriate name will result in punishment. LetsPlay.Live teams may not use the name of a team in which is not theirs (as interpreted by LetsPlay.Live).
Consistently breaking this rule will result in a team removal from the competition.
2.4 - Retaining Division Spots
If an organisation would like retain their spot within a Division during the off-season, the organisation owner or manager must submit a written notice to LPL Staff, indicating that they wish to retain their spot in the following season. This must be done before
the day of relegations for the following season. If an organisation would not
like to retain their spot, the spot is handed to the Team Captain by default.
2.4.1 - Dead Teams
In the result of a team dropping from the league (commonly known as dying), all previous matches played will be removed from the division. The core users in a team which dies will receive punishment including a ban from that season. Foregoing continuation in Lets Play Live leagues while matches are still in progress will also result in no refunds given. Players who leave the team may be excluded from punishment if the team is still eligible to continue through roster changes. This only applies to players before the team drops from the league.
Breaking this rule will result in a season ban for every player in the team, the ban will finish at the end of the following season. However, players may appeal to end this ban early if they feel it was unjust through the LPL Support system.
2.4.2 - Relegations and Inject System
During Relegations (prior to a Season start), teams may be eligible to sign up as an Inject team to participate in Relegations. Inject teams will only be pushed into Relegations if teams in the respective Division has died (See Section 2.4.1).
To qualify as an Inject, teams will need at least 3 players who have previously played in the respective Division within the last 2 LPL seasons or have played in other official major tournament leagues (at the sole discretion of LPL Admins). Please note that LPL Admins may ask for player credentials. If no teams meet the requirement, an Open Qualifiers will be held or a team from the Division below will be brought up (at the sole discretion of LPL Admins).
2.5 - Mutiny
Mutiny clause only applies to those that are NOT affiliated with an organisation.
Lets Play Live R6 users have the right to remove their captain if the majority of the team agree.
Players can request to have the captain removed at any time. Over sixty percent (60%) of the roster (roster must meet minimum player requirement to be eligible for mutiny) must submit this request in writing before any action will be taken by Lets Play Live (please refer to section 1). All requests must be sent to a senior Lets Play Live R6 administrator and must contain the following information. For paid leagues the 60% includes listed core members only, for the open ladder all members will be able to submit a request.
Team name (with link):
Name of Captain (to be removed) (with link):
Name of new Captain (with link):
Name of yourself and your alias (with link):
Detailed reasons for the mutiny
For teams that have signed a team participation contract, once the team captain has been removed, a new team captain must be nominated immediately and sign the team participation contract. The team participation contract signed by the former team captain will then be made void.
3 – Player Responsibilities
3.1 – MOSS
All players must be running MOSS in every LetsPlay.Live match they play in. MOSS files are to be kept for at least 90 days from the time of the match.
MOSS files will be forwarded to a LetsPlay.Live admin if requested. Failure to provide your MOSS file, or if your file has corrupted in any section, will result in penalties.
1st Strike: Official warning
2nd Strike: Match forfeit
3rd Strike: 1 week match ban
4th Strike: Season-long ban
5th Strike: 6 month ban
In the case where two or more members of a team cannot produce their complete MOSS files, the following penalties will be applied:
1st Strike: Match forfeit
2nd Strike: 1 week match ban
3rd Strike: 1 month match ban
4th Strike: Team removal from the ladder for the rest of the season
The use of MOSS is purely the player's responsibility. You are to check if MOSS is working correctly before you play a match. If there are major compatibility issues, contact a ladder admin immediately. In the event of a wide-spread issue with MOSS, a thread will be made on how to proceed.
Dropping out of paid leagues:
If a team drops out of a paying league (Amateur, Challenger) mid season, they will receive a punishment for the effect they’ve had on other paying teams. This will be in the form of a global match ban for the rest of the season, and a ban from the players previous division and above for the following season. For example, if a team drops out of Amateur, they’ll be unable to play for the remainder of that season, and will only be able to play Open division the following season.
3.2 - Payments
Leagues which require payments must be made by the date specified by the administration team.
Failure to do so will result in removal from the competition.
3.3 - Subscription
1. It is the responsibility of the participating players, and no one else, to ensure to the absolute best of their ability that the correct players are currently holding the correct LPL Subscriptions, well in ADVANCE of their match time.
2. LPL Subscriptions belong to a single LPL user, and are non-transferrable.
3. If a player does not have a subscription and they are playing in a match which requires it, they will immediately forfeit the match (or it will be overturned if it was discovered post match).
3.3.1 - Refunds
If for any reason your team no longer wishes to compete in a paid league or you have been denied entry to a paid league, you are eligible for a refund so long as you have not played any matches yet. If a player is banned after the season starts you are not eligible for a refund.
Once a match has been played, no refunds will be given.
4 – Exploits
4.1 – Map & Shield Exploits
Map exploits include but are not limited to; accessing areas otherwise inaccessible by means of using a shield to 'jump' over/onto/into, using any sort of method that was not intended by the developers.
It is an illegal move to use a shield to boost yourself up onto any area of the map that would otherwise be inaccessible, to block a doorway or a window, to restrict the movements of the opposing team in any way. Placing a shield in a doorway that does not block the opposing team from vaulting over is a legal move.
It is illegal to use 'one way texture' exploits that allow you to see through a wall/floor/window/etc that cannot be seen through on the other side.
It is also illegal to use a prone player to access areas otherwise inaccessible.
Finally, it is also illegal to use the "Mira Shield Boost" that allows players to vault over Mira to access areas otherwise inaccessible.
Breaking of this rule will automatically forfeit the round for the offending team. Consistently breaking of this rule can and will result in match forfeiture and LPL account penalties including but not limited to; match bans, ladder bans, forum bans.
4.2 – Cheats / Hacking
Anyone found cheating and/or hacking will be dealt with under the Rainbow Six: Siege anti-cheat policy.
The challenging team is responsible for creating the lobby.
The challenging team may chose the side they wish to play on.
All matches must be on a dedicated server (SEAS only for Asia).
Maps to be used are listed, All operators can be used unless stated otherwise by an admin.
Melusi and Ace are under quarantine and can NOT be used in any matches. Echo will be quarantined temporarily until further notice.
1. Theme Park
3. Club House
Team Size: 5
Maps: Bo1 (except Finals which are a Bo3)
Time of the Day: Day
HUD Settings: Pro League
Number of Bans: 4
Ban Timer: 20
Number of Rounds: 12
Attacker/Defender role swap: 6
Overtime: 3 Rounds
Overtime score difference: 2
Overtime role change: 1
Objective Rotation Parameter: 2
Objective Type Rotation: Rounds Played
Attacker Unique Spawn: On
6TH Pick Phase: On
6TH Pick Phase Timer: 15
Pick Phase Timer: 15
Damage handicap: 100
Friendly fire damage: 100
Death Replay: Off
Game Mode: TDM - Bomb
Game Mode Settings
Plant duration: 7
Defuse duration: 7
Fuse time: 45
Defuser Carrier Selection: On
- Unsportsmanlike behaviour will be dealt with at the discretion of a ladder administrator.
- Abusive behaviour in-game and on the site will be dealt with at the discretion of a ladder administrator.
- Making false/useless disputes will be dealt with at the discretion of a ladder administrator.
- Disputes without evidence will be noted but further action is unlikely to occur.
- Only referees and/or casters approved by LetsPlay.Live Rainbow Six Admins may spectate matches.
- LetsPlay.Live Rainbow 6 Admins may spectate any game they wish.
A player is an ELIGIBLE PLAYER to play in a team's ladder match if they satisfy ALL of the following:
- The player's LetsPlay.Live account is listed on the team's LetsPlay.Live roster (found in your LetsPlay.Live team page).
- The player's LetsPlay.Live account is not listed as "Not Eligible".
- The player's LetsPlay.Live account needs to have been added to the team roster BEFORE the match has been accepted (Players added after the match has been accepted will appear as "Not eligible" on your team page).
- Not be facing any match suspension/bans.
- The rules may be changed / altered or corrected at any time. In such situations a forum post will be made to update the players of the rule change.
- LetsPlay.Live R6 admins have the final say on all rulings, and at times may be out side of the written rules.
RAINBOW SIX: SIEGE CODE OF CONDUCT
- All players on the Ladder must follow the Code of Conduct that has been set by Ubisoft.
- All rules that are seen in the Code of Conduct will apply here at LetsPlay.Live.
- The "Disciplinary Policy" will be used by LetsPlay.Live to counter, Cheating / Modding / Hacking, Harassing or serious bullying and Offensive Language or Behaviour / Threats.
- Please respect the Code of Conduct: Found here
Match Start Time
Minimum users / No Show / Forfeit
- A team will have an extra fifteen minutes past the starting time to get the minimum four required users into the match server. The Live on Three must commence within fifteen minutes of the match starting time. Any further time to get the minimum of four players will be granted solely at the discretion of the team with the required four or more players and a LetsPlay.Live match official. Failure to start a match within fifteen minutes of the designated time may result in consequences. As such, it is recommended that you join the server at least ten minutes before your match time. If the server is not up ten minutes prior you must notify a LetsPlay.Live R6 administrator.
- Breaking this rule will result in a match reversal.
- LetsPlay.Live R6 teams must have a minimum of four eligible users in the server at the designated time of your match. If not, then the team who does not have 4 or more players will forfeit the match/es. In the event of a No Show / Forfeit, teams are required to provide sufficient proof (screenshot of empty server).
- League matches must be entered as one / zero wins against the forfeiting team.
- Teams involved in an LPL broadcast (https://www.twitch.tv/lpl_play) are not permitted to forfeit. It is the team captain's/org's responsibility to provide substitutes when players are unable to play.
Server and player crashes
- At least one player from each team must screenshot the final scoreboard in case of any score disputes.
- All LetsPlay.Live sanctioned matches must be played on a dedicated server. Any scores or details of a match played outside the jurisdiction of LetsPlay.Live are void to LetsPlay.Live. The match settings can be found above.
- In the event that the server crashes while the game is live, If the game is within the first 1 round the game is then relived, resetting the scores back to 0-0. In the event that the server crashes when 3 or more rounds have been played out, the score resumes from the round the server crashed.
- In the event that a player times out/crashes, the game may be paused by either team during the next freeze time (THE GAME MUST NOT BE PAUSED MID-ROUND).
- Should an issue arise regarding widespread connection problems to the server (e.g. lag) and a LetsPlay.Live R6 administrator acknowledges this, then the match may be paused, cancelled, rescheduled or continued. If there is no referee in-game then both teams must agree that there are widespread connection problems (screenshot agreement), and both captains must agree to dispute the match. If an admin is present or called to the match, they have the right to restart the match provided it was within the first four rounds of play or if outside the first four rounds, reload the round when the issue occurred if they believe the problem has had a significant impact on the outcome of the game.
- LetsPlay.Live requests that users attempt to play out their game for as long as possible before the widespread connection problems affect the game - if the problems persist, then file a dispute as stated.
- If both teams do not agree that there are widespread connection issue at play, then the match is to played out and teams may dispute post-match. The LetsPlay.Live administration team will review all relevant evidence to determine whether or not there was significant widespread connection issues. Rescheduling of matches will be done so through the communication of both team captains in regards to their availability - matches for leagues must be played as soon as possible.
- Each team is allowed 1 rehost per match. A rehost can be called within the first 15 seconds of the action phase of a round, or before first contact (Gun fight between both teams), resulting in a rehost of that round. In the event of such a rehost, the same sites, operator picks, and 6th picks must be used by both teams.
If a rehost is called after this point, the round must be played till completion before rehosting.
- For Australia and New Zealand (ANZ) league(s), the majority of each team must be under 100ms ping and located in Australia or New Zealand only.
- For Asia league(s), the majority of each team must be under 120ms ping and be located within Asia only.
- Any player with an average ping higher than 150ms for at least 2 minutes may be asked to leave at the end of the round. Please note that this 2 minutes may carry over between rounds.
- The final and most important rule, use common sense & have fun. If you have any questions or concerns then don't hesitate to contact one of the members from the Admin team.
The following uniform and headgear cosmetics are whitelisted for use in tournaments:
- Pilot Program 1 & 2 team skins
- Pro League Gold Sets
- Default Skins
- Future Phase 3 Esport Skins
All other uniforms and headgear are banned from competitive play. There are no restrictions on weapon skins or charms.
If a player is found using banned cosmetics, they will have to be team killed, or face a round forfeit. Repeated use of these will result in further punishment.