Valorant

Valorant Rules

Valorant Rules

By competing on this ladder, you agree to follow all rules set out below and any additional instructions provided by the LetsPlay.Live(LPL) Valorant team. If you have any questions, problems, queries or concerns then please contact an Admin by putting in a Support Ticket using the Support Ticket System.

All rulesets must be read in conjunction with the Master Ruleset. This can be found here

Valorant Rules

1 - Team Information

1.1 - Team Rosters
1.1.1 - Substitutes
1.2 - RIOT ID's
1.3 - Roster Changes
1.4 - Roster Locks
1.5 - Retaining Division Spots
1.6 - Relegation and Inject System

2 - Game Play Requirements

2.1 - Information
2.2 - Match Start Time
2.3 - Minimum users / No Show / Forfeit
2.4 - Reschedules
2.5 - Global Chat
2.6 - Player Dropouts / Connections
2.7 - Match Pausing
2.8 - Player Substitutions
2.9 - Users Leaving Early
2.10 - Choosing Teams/VETOs
2.11 - Map Pool
2.12 - Agent pool

3 - Match Environment

3.1 - Graphical Settings
3.2 - Sprites
3.3 - Outside Applications

4 - Exploits

4.1 - Map Exploits
4.2 - Illegal Boosting
4.3 - Illegal Bomb Plants
4.4 - Illegal Defuses
4.5 - Cheats / Hacking

5 - Server and player crashes

5.1 - Server Setup
5.2 - Server Crashes
5.3 - Player dropouts
5.4 - Server Problems

6 - Coaches and Managers
6.1 - Coaches
6.2 - Managers

7 - LPL Admin Restrictions
7.1 - Changelog


1 - Team Information


1.1- Team Rosters

LPL Valorant requires all teams to have at least five players on their team roster. Users may not compete on behalf of a team which they are not on the roster of (also known as smurfing).

LPL requires team captains to set a 'Core 5' of their team before the end of registration via the function implemented on LPL team pages (failing to do will result in termination from the tournament). A minimum of three of the five core users are required to play the tournament which includes each and every game. Changes (excluding removal) to the core during the tournament will not be permitted.

LPL requests each team contains six players for their roster, however the minimum is five. Rosters will have a limit of eight users for all LPL Valorant matches. Failing to play a scheduled match without at least four users will be penalized with a forfeit or as the LPL Valorant team deems necessary.

Breaking this rule will result in all matches being overturned where the breaches occurred. After consecutive overturns, harsher penalties may apply.

1.1.1 - Substitutes

Each team is allowed up to 3 substitutes on their roster.

Legends & Evolution - all LPL substitutes will not need to pay a subscription fee as all teams will have paid an entry fee. This does not apply for Amateur, if you are playing under an amateur team you will need to have an active subscription.

Entry fee covers:
5 core players (No subscription needed)
3 substitutes (No subscription needed)
1 Coach (No subscription needed)
1 Manager (No subscription needed)

1.2 - RIOT ID's
All players are required to have their current RIOT ID linked to their LPL Account to be eligible to compete. Any player found competing without their current RIOT ID linked to their account may have their match subject to overturn.

Players with the incorrect RIOT ID linked to their account must be notified by their opponent before the end of the first round of regular play so that the player is given an opportunity to add or update their RIOT ID on their LPL account.

If the player refuses to change the RIOT ID, then teams may lodge a dispute. However, if the player does change the RIOT ID, or it is only discovered after the match has concluded, or it was discovered but the player was not made aware of this incorrect/ non-linked RIOT ID, teams are not eligible to dispute the match.

1.3 - Roster Changes

PRO & CHALLENGER & EVOLUTION DIVISIONS* LPL Valorant teams will require to play with their core 3 in every game. They are allowed additional substitutes along with the core 3.

LPL requires team captains to set a 'Core 5' of their team before the end of registration via the function implemented on LPL team pages (failing to do will result in termination from the league). A minimum of three of the five core users are required to play the season which includes each and every game. Changes (excluding removal) to the core during the season will not be permitted.

Players who are brought in after the removal of a core member do not take that users core status, instead they will be counted as a substitute and will need to be made core in the next season of play.

In order to retain a spot within a specific division you will need three of the give core users you have selected the season prior, failure to do so with result in a removal from the competition.

AMATEUR DIVISION * LPL Valorant teams are allowed to make unlimited roster changes as long as they have the core 3 playing at all times, If a team is found to be playing without their core 3 then penalties will be applied.

The ineligible status DOES NOT apply to the paid leagues unless a player joins after the match start time or rosters are locked (please see the schedules for specific roster lock dates). Teams who add a player in a non LPL Open league are not required to seek permission for them to play.

A user can only be added during the season from a league of equivalent or lower division. A player may not be added from a higher division to a lower division in the same season once they have completed a game. Changing divisions through different seasons is acceptable. Players are only able to change one team per season.

This does not apply to LPL Open. Open will remain you can add players to your roster whenever, however if in a match will be ineligible to play that game.

Breaking this rule will result in a one season match ban including a removal from the competition.

1.4 - Roster Locks

EVOLUTION AND LEGENDS DIVISIONS* Roster locks will be enforced for the tournament, only during unlock periods will users be able to join an LPL team. Roster locks will be enforced at the conclusion of Week 4 of the current Season.

Example: Season starts on October 4, so Roster Locks will be enforced as of October 18.

OPENS AND AMATEUR DIVISIONS* Roster locks will be enforced for the tournament, only during unlock periods will users be able to join an LPL team. Roster locks will be enforced at the conclusion of Week 7 of the current Season.

Breaking this rule will result in a team removal from the competition.

1.5 - Retaining Division Spots

If an organisation would like retain their spot within a Division in between tournaments, the organisation owner or manager must submit a written notice to LPL Staff, indicating that they wish to retain their spot in the following competition. This must be done before the day of relegations for the following competition. If an organisation would not like to retain their spot, the spot is handed to the Team Captain by default.

1.6 - Relegations and Inject System
During Relegations (prior to a competition start), teams may be eligible to sign up as an Inject team to participate in Relegations. Inject teams will only be pushed into Relegations if teams in the respective Division has died (See Section 4.2 in the Master Ruleset).

To qualify as an Inject, teams will need at least 3 players who have previously played in the respective Division within the last 2 LPL tournaments or have played in other official major tournament competitions(at the sole discretion of LPL Admins). Please note that LPL Admins may ask for player credentials. If no teams meet the requirement, an Open Qualifiers will be held or a team from the Division below will be brought up (at the sole discretion of LPL Admins).


2 - Game-play Requirements

2.1 - Information

LPL Valorant matches must be played on the Standard mode, with 2 round overtime if applicable. A match is completed when a winner is determined. All matches must be played out. Overtime is to be played for all divisions.
Cheats are to be off unless directed otherwise by a senior LPL Valorant administrator.
Tournament mode is to be on.

2.2 - Match Start Time

A team will have an extra fifteen (15) minutes past the starting time to get the minimum four required users into the match lobby. The match must commence within fifteen (15) minutes of the match starting time. Any further time to get the minimum of four players will be granted solely at the discretion of the team with the required four or more players and a LPL match official (if applicable). Failure to start a match within fifteen minutes of the designated time may result in consequences. As such, it is recommended that you host and join the lobby at least ten minutes before your match time.

Teams involved in an LPL broadcast (https://www.twitch.tv/lpl_valorant) or LPL Valorant Summer Legends Leagues will not have their match subject to overturn. Instead, for every fifteen (15) minutes a team is late past the scheduled match start time will result in a one (1) map advantage for the opposing team.

2.3 - Minimum users / No Show / Forfeit

LPL Valorant teams must have a minimum of four eligible users in the lobby at the designated time of your match. If not, then the team who does not have 4 or more players will forfeit the matches. In the event of a No Show / Forfeit, teams are required to provide sufficient proof (screenshot of empty lobby). If teams forfeit 2 or more games during a competition, they will be disqualified and will be unable to continue with the competition.

Matches must be entered as one / zero wins against the forfeiting team. They will be averaged out during the competition.

Teams involved in an LPL broadcast (https://www.twitch.tv/lpl_valorant) are not permitted to forfeit. It is the team captain's/org's responsibility to provide substitutes when players are unable to play. Broadcasted matches resulting in forfeiture will have the forfeiting team removed from the division and banned for the following season from all divisions.

2.4 - Reschedules

Teams wanting a reschedule of the match time will need to contact the other team in regards to the issue.

Teams involved in an LPL broadcast (https://www.twitch.tv/lpl_valorant) must notify LPL Admins when requesting for a reschedule within 48 hours of their scheduled match start time. Reschedule requests will be denied if teams to not notify LPL Admins within this time frame.

LPL admins are able to assist in rescheduling of games. Send in a support ticket or contact an admin with proof of the reschedule request.


2.5 - Global Chat

Teams can use global chat while dead or alive during a live match for constructive purposes (i.e. communicating to LPL Valorant match official or other team concerning an issue). Misuse of the global chat is not allowed. Team chat is allowed at any time for any reason.

Consistently breaking this rule will result in a week player match ban.

2.6 - Player Connections

Player connections are solely the responsibility of the individual. Should an issue arise regarding widespread connection problems to the server, then the match is either cancelled or postponed upon team agreement. This can be verified by posting in the match details page team chat.

Once a match has gone live, should a team drop to three users in the server they have three minutes from the moment the player leaves the server to get a fourth player back. If the fourth player has not entered the match within the three minutes, the team forfeits the match. Any teams dropping to two or one users during the match period has a total of one round to get the minimum amount of users back in (see rule 2.7 Match Pausing). Any problems arising due to connection issues are the sole responsibility of the users

All users must have less then one hundred and fifty milliseconds (150ms) of ping time to the server . If three of your users have more than 150ms then the match may be rescheduled to a later date or server changed upon contact to an LPL Valorant administrator. Once a match has started, the server will not be changed without explicit direction from a LPL Valorant administrator.

Administrators reserve the right to eject any player from a server or overturn a match result if their connection has a serious impact on the game, it is your sole responsibility to make sure your connection is acceptable to the server, congestion is not an acceptable reason for warping or lagging.

2.7 - Match Pausing

Timeouts are only available when the game has Tournament mode active in the pre-game lobby settings. (refer to section 2.1)

LPL matches may be paused for technical reasons once per half (5 minutes), per team.

Teams are allowed to call Tactical Timeouts (60 seconds) twice time per map. Technical Timeouts must be called via the in-game pause system. In the event of overtime, each team will be granted an additional Timeout.

All pauses must be communicated in ALL CHAT and must specify the type of pause and the reason for this pause taking place.

Misuse of the pause system is strictly forbidden.

Breaking this rule will be reviewed by an administrator, penalties may include but are not limited to round loss, player bans and/or a match overturn depending on the severity.

2.8 - Player Substitutions

Teams are allowed to make substitutions of their eligible players at any point between maps. The player coming in must wait until the player he is replacing has left the lobby, having more than five players (excluding coaches) in a lobby at any time is strictly forbidden.

If a player swap is deemed malicious (ie; a player joins and sits in spectator before joining his/her team) the match may be overturned depending on severity.

Breaking this rule may result in a one week player match ban.

2.9 - Users Leaving Early

All users are expected to remain in the server until the conclusion of the final round of the match. If an entire team leaves the server prior to conclusion of the match, any remaining rounds will be forfeited, including the current unfinished round.

If teams wish to lodge a dispute over the fairness of a game due to either server lag / roster issues / potential cheaters they must remain in the game and lodged the dispute afterwards.

Breaking this rule will result in disqualification of the match, as well as possible removal from the competition.

2.10 - Choosing Teams / Maps

Teams in competitions will be using a VETO system to decide maps with seeding/elo deciding sides. VETO for matches is done through the LPL match page, prior to the start of the game. The following VETO systems listed are used for Valorant. "Team A" is the first team who has the ability to veto on the match page.

Veto System best of one

Team A bans 1 map
Team B bans 1 map
Team A bans 1 map
Team B bans 1 map
Team A bans 1 map
Team B bans 1 map
Only remaining map is the one to be played
Team A picks side

Veto System best of three

The better-seeded team will decide if they are either Team A or Team B. If the tournament in question has no predetermined seeding, the “better-seeded team” for purposes of this Section will be determined at random. Team A starts the process and the map for the Match will be selected according to the following procedure:

Team A bans 1 map
Team B bans 1 map
Team A picks map 1
Team B picks side for map 1
Team B picks map 2
Team A picks side for map 2
Team A bans 1 map
Team B bans 1 map
Only remaining map will be played as map 3
Team A picks side for map 3

Veto System best of five

The better-seeded team will decide if they are either Team A or Team B. If the tournament in question has no predetermined seeding, the “better-seeded team” for purposes of this Section will be determined at random. Team A starts the process and the map for the Match will be selected according to the following procedure:

Team A bans 1 map
Team B bans 1 map
Team A picks map 1
Team B picks side for map 1
Team B picks map 2
Team A picks side for map 2
Team A picks map 3
Team B picks side for map 3
Team B picks map 4
Team A picks side for map 4
Only remaining map will be played as map 5
Team A picks side for map 5

Administrators reserve the right to restart the veto process for whatever reason if they deem necessary.

2.11 - Map Pool

Any new Map that is added to the competitive pool after the start date of an LPL official season/tournament will be automatically restricted until the conclusion of that season.

Any LPL official match that is played on a new Map match will be immediately reset and replayed.

*The LPL Valorant Live Map Pool consists of Bind, Split, Ascent, Haven, Icebox, Breeze and Fracture.

2.12 - Agent pool

The LPL active Agent Pool will consist of the current Agents as of 11th October, 2021. Any New Agents will be automatically restricted for two weeks from their release on Competitive queue. New Agents released 2 Weeks or less before the commencement of Finals will be barred from Finals.

Example: Agent A was released on October 4, so Agent A will become eligible to be used in all Matches on October 18.

Any Agent(s) outside of the active Agent Pool used in LPL official play during the restricted period will have that match subject to forfeit or overturn.


3 - Match Environment

3.1 - Graphical Settings

If a player is found using any 3rd party/other applications/opengl32 files which alter the graphics in any way, it will result in the appropriate punishment from the LPL administration team.

Breaking this rule will be considered a cheating offence (refer to LPLs Anti-Cheat policy).

3.2 - Sprites

All users are required to use default sprites and materials (users, maps, smoke, weapons, and crosshairs). If any player or team is caught using non-standard sprite during a tournament match or event, it will be considered an infringement of LPL rules and will result in the appropriate punishment from the LPL administration team.

Breaking this rule will result in a category 3 Anti-Cheat policy punishment.

3.3 - Outside Applications

Using outside applications to manipulate, change or alter Valorant gaming environment is a major offence. This will result in the immediate suspension/ban of a player and/or team and will be considered a cheating violation. users caught running 3rd party applications that alter the gaming environment will be subjected to LPLs Anti-Cheat policy. This will most likely lead to an extended or sometimes permanent ban from all LPL events (refer to LPLs Anti-Cheat policy).


4 - Exploits

4.1 - Map Exploits

The use of any exploits or map glitches is strictly forbidden. The LPL administration team determines the following as either a map exploit or glitch: jumping to or standing on invisible (or unreasonably tiny) ledges, walls, or rooftops, and clipping (refer to LPLs Anti-Cheat policy). The use of such exploits will lead to the appropriate punishment from the LPL administration panel.

Breaking this rule will result in a category 3 Anti-Cheat policy punishment.

4.2 - Illegal Boosting

Boosting one user to an intended spot created by the map maker is allowed and encouraged by LPL. However, any form of boosting which results in clipping at anytime during its process is not allowed.

Breaking this rule will result in a category 3 Anti-Cheat policy punishment.

4.3 - Illegal Bomb Plants

It is illegal to plant the bomb in places where it is impossible to defuse the bomb. This includes places where an entity will block the bomb or interrupt defuse attempts. Other illegal bomb plants include:
* Floating Bomb Plant - The bomb must be planted on a flat surface, physically touching the ground or an intended entity within the bombsites specified plant zone. It is not acceptable to plant the bomb on an object that can be moved or manipulated within the games The LPL administration team will determine if a situation falls into the category of an illegal bomb plant.

Breaking this rule will result in a category 3 Anti-Cheat policy punishment.

4.4 - Illegal Defuses

At least half of the bomb must be in view to be considered a legal defuse. It is illegal to complete a defuse through any solid object or entity if less than half of the bomb can be seen by the defuser.

Breaking this rule will result in a category 3 Anti-Cheat policy punishment.

4.5 - Cheats / Hacking

N.B.: Cheats / Hacking includes any unauthorised manipulation of: server configurations and server variables, client configurations and client variables, models, skins, entities, textures, weapon, sounds, or anything else that subverts the LPL Valorant Rules. Hacking includes but is not limited to: wall hacks, aim bots / auto aimers, speed hacks, ESP, or any other third party program which alters the game in a way that the game developer did not intend for.

Cheating/Hacking is not allowed and will result in a removal/ban from LPL matches / events. A list of policies can be found here: http://www.letsplay.live/anticheatpolicy/


5 - Server and player crashes

5.1 - Server Setup

All LPL sanctioned matches must be played on the in-game Valorant servers.

5.2 - Server crashes

In the event that the server crashes while the game is live, If the game is within the first 3 rounds the game is then relived, resetting the scores back to 0-0.

5.3 - Player dropouts

Refer to section 2.9

5.4 - Server Problems

Should an issue arise regarding widespread connection problems to the server (e.g. lag) and a LPL Valorant administrator acknowledges this, then the match may be paused, cancelled, rescheduled or continued. If there is no referee in game then both teams must agree that there is widespread connection problems (screenshot agreement), and both captains must agree to dispute the match.

LPL requests that users attempt to play out their game for as long as possible before the widespread connection problems affect the game - if the problems persist, then file a dispute as stated.

If both teams do not agree that there are widespread connection issue at play, then the match is to played out and teams may dispute post-match. The LPL administration team will review all relevant evidence to determine whether or not there was significant widespread connection issues. Rescheduling of matches will be done so through the communication of both team captains in regards to their availability - matches for competitions must be played as soon as possible.


6 Coaches and Managers

6.1 - Coaches

The use of coaches in Legends and Evolution leagues is allowed, coaches are not allowed to play within matches unless an admin allows it. Coaches should be assigned the "Coach" role in the team settings. Coaches are not allowed to have a suspended account.

Coaches are only permitted to speak during Agent and Map selection, Timeouts, and in between maps.

LEGEND DIVISION* coaches must be connect to the LPL Discord for all official matches.

EVOLUTION DIVISION* coaches must record their POV with audio if they are present in the coaching slot, in the event that a match is disputed it is expected that the teams coach can provide evidence in their defense.

In the event of an emergency, coaches are permitted to replace a player in the server, however, players are not permitted to replace the coach role.

Coaches are not permitted in Open or Amateur.

6.2 - Managers

The use of managers in all competitions is allowed, managers however are not considered active members of the roster and will not be allowed in the server. Managers should be assigned the "Manager" role in the team settings. Managers have the same responsibilities and abilities as team captains (refer to section 3.5 in the Master Ruleset). Managers are not allowed to have a suspended account.


7 - LPL Admin Restrictions

LPL admins reserves the right to add or make changes to any rule necessary to keep matches fair. Teams are advised to make sure they know the LPL ruleset. Administrators have the final say in any and all decisions and their decision may supersede this ruleset in cases where they feel the rules do not arrive at the best possible outcome. If you feel you have received an unfair ruling, please lodge a formal complaint in the form of a support ticket.

LPL admins may not compete in any division or tournament. This includes ODC's, Relegations, Open, Amateur, Evolution, Challenger and Pro.

7.1 Changelog
14/10/2021 - 2.3 - Minimum users / No Show / Forfeit
14/10/2021 - 1.4 - Roster Locks
14/10/2021 - 2.7 - Match Pausing
14/10/2021 - 6.1 - Coaches
14/10/2021 - 2.10 - Choosing Teams / Maps
14/10/2021 - 1.2 - RIOT ID's
7/10/2021 - 2.11 - Map Pool
19/07/2021 - 5.13 - Choosing Teams / Maps
19/07/2021 - 5.14 - Map Pool
19/07/2021 - 5.15 - Agent pool
11/05/2021 - 4.2.2 - Substitutes
11/05/2021 - 4.4 - Roster Locks
11/05/2021 - 5.10 - Match Pausing
11/05/2021 - 10.1 - Coaches
11/05/2021 - 10.2 - Managers
07/03/2021 - 5.11 - Player Substitutions
03/03/2021 - 5.15 - Agent Pool
19/01/2021 - 5.12 - Choosing Teams / Maps
21/02/2021 - 5.2 - Match Start Time (Updated Teams involved in LPL Broadcast or LPL Valorant Summer Legends Leagues)

Last updated: 14/10/2021