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League of Legends – Assassin Champion Update

Posted by tanialpl Nov 02, 2016 in League of Legends

Assassin Champion Updates

In Riot’s third installment of Champion Updates, Assassins are getting some shiny new tools to help them become even more relevant in games. Creating windows of counter play is also a a major goal for Riot.

One of the original Assassin’s featured in League of Legends, Talon isn’t just all cloak and daggers. One considered the AoE melee Assassin, Talon has fallen out of meta recently. Riot is looking to amp up his mobility, but decrease his ability to instantly kill targets.

Passive: Unseen Predator

(NEW) Talon’s abilities wound champions and epic monsters for a short duration, stacking up to three times. When Talon basic attacks a fully wounded target, they bleed for a large amount of physical damage over time.

Q: Noxian Diplomacy

(UPDATED) Leaps to a target, dealing physical damage. If cast from melee range, Talon instead critically strikes the target. Whenever Noxian Diplomacy kills a unit, Talon regains a small amount of health.

W: Rake

Tosses a volley of blades in a direction, dealing physical damage and returning after a brief delay. On their return, the blades deal increased physical damage and briefly slow all enemies hit.

E: Assassin’s Path

(NEW) Targeting terrain allows Talon to do a super-cool vault over it. Talon can’t vault over the same terrain for a long period of time.

R: Shadow Assault

Fires a ring of blades from Talon’s location, increasing movement speed and making him invisible for a few seconds. When Talon emerges from stealth, the blades converge on his location, dealing physical damage each time they pass through an enemy. If Talon breaks his stealth by basic attacking or using Noxian Diplomacy, the blades will converge on his target’s location instead.

Rengar has been one of the most polarizing junglers to date in League of Legends history. His pattern has revolved around deleting the squishiest target on the enemy team, then wait for cool downs to come back, and do it again. With revamped Ferocity and a fresh Bonetooth Necklace, Rengar’s ready to savor the Thrill of the Hunt.

Passive: Unseen Predator

(UPDATED) While in brush, Rengar’s basic attacks cause him to leap at his target. Leaping to enter combat generates one Ferocity. At four Ferocity, Rengar’s next ability is empowered, granting special effects and increasing his movement speed.

Q: Savagery

(UPDATED) Slashes enemies in an arc in front of Rengar, followed by a piercing strike, dealing physical damage and generating one Ferocity. If cast with four Ferocity, each strike’s damage is massively increased.

W: Battle Roar

(UPDATED) Roars, generating one Ferocity, dealing magic damage, and healing Rengar for a portion of the damage he’s taken in the last few moments. If cast with four Ferocity, Rengar removes all existing crowd control effects and prevents incoming ones for a short duration.

E: Bola Strike

Tosses a bola in a targeted direction to deal physical damage, generate one Ferocity, and slow the first enemy hit for a short duration. If cast with four Ferocity, the bola roots the first enemy hit for a short duration instead.

R: Thrill of the Hunt

(UPDATED) Rengar’s predatory senses take over, stealthing him for a long period of time. While stealthed, Rengar gains movement speed and can see the nearest enemy champion to him from very far away. Rengar can leap to the revealed champion for a guaranteed critical strike.

LeBlanc’s update is twofold. For starters, there’s isn’t much counterplay to LeBlanc’s all-in pattern. Secondly, LeBlanc isn’t currently living up to her ‘deceiver’ status.

Passive: Sigil of Malice

(NEW) Leblanc’s abilities inflict Sigil of Malice, which can be detonated and consumed by her other abilities after a few seconds to deal bonus damage.

Q: Shatter Orb

(NEW) Fires an orb that damages an enemy. If the orb triggers Sigil of Malice it shatters, consuming the sigil and dealing damage to the nearest available Sigil of Malice.

W: Distortion

Dashes to target location, dealing damage to all nearby enemies upon landing. Recasting Distortion within a few seconds returns Leblanc to her starting location.

E: Ethereal Chains

Launches illusionary chains in a direction, damaging and shackling the first target hit. If the target remains shackled for a few moments, they’ll take additional damage and become rooted.

R: Mimic

(UPDATED) Leblanc becomes invisible for a short duration, creating a Mimic to take her place and cast a stronger version of one of her basic abilities. The Mimic lasts only for a few moments and expires if it takes damage from champions or turrets.

Mimicking Leblanc’s ultimate spawns a Mimic at a target location instead. Once formed, the Mimic will walk toward the nearest visible enemy champion, casting a non-damaging version of Leblanc’s most recently used ability upon arrival.

Rounding out our major updates is Katarina, the AP Assassin that can reset on a dime. Crowd control and the lack of contributing from behind has made Katarina a nonmeta pick.

Passive: Voracity

Whenever an enemy champion dies after being recently damaged by Katarina, her cooldowns are significantly reduced.

Q: Bouncing Blade

(UPDATED) Throws a dagger, dealing magic damage to the target and two nearby enemies before falling onto the ground. If Katarina picks up a dagger, she flourishes, dealing magic damage in an area around her.

W: Preparation

(NEW) Tosses a dagger in the air, gaining movement speed for a short duration. After a brief delay, Katarina can pick up the dagger.

E: Shunpo

Instantly blinks to target enemy, ally, or dagger. Upon arrival, Katarina deals magic damage to the nearest enemy. If Katarina targets a dagger, Shunpo’s cooldown is massively reduced.

R: Death Lotus

Become a flurry of blades, rapidly throwing knives at the three nearest enemy champions and dealing massive magic damage over the duration. All enemies struck receive Grievous Wounds, reducing their healing.