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Gears eSports Casting Contest!

Just under five hours to submit your own submission if you were interested.
7 years ago

Gears eSports Casting Contest!

I personally find this to be a great opportunity for both existing casters and commentators, and those looking to branch into the field. - Casting competitions are great to gain experience with, especially those done on a global scale.

Anyone and everyone has a chance to do their best - so if you're even the slightest bit interested, I'd recommend going ahead to do it. - It's all about confidence!

My tips to those interested in entering into this:
  • Have faith in your ability
  • Don't overthink it; focus on what you're there to do, and don't fret if you make mistakes
  • If you do make mistakes, just roll with it. Don't worry about needing to cover it back up - When doing it live, you won't get that opportunity, so there's no point hiding it.
  • Figure out what type of commentator you want to be - Play by Play or Colour.
  • [indent]
  • Play by Play commentators describe and call the action as you see it.
  • Colour commentators describe the strategy behind the game, and should be able to analyse the scenario behind the play[/indent]
  • As this is a solo-cast, it's good to get a mix of both, but if you're not confident in one area in comparison to another, don't try to do something you can't. - Focus on what you're good at, and what will ultimately get you a better rating.
  • When piecing together the video, remember the requirement to include video of yourself also included. - I would personally recommend a video at the start introducing the video, who you are, and then get into the game. I would probably have the introduction at 30 seconds max.
  • As the video is quite long (9:50 off memory), remember not to pass the overall 10 minute mark. If you need to, remember you can crop the video as needed.
  • I would recommend cropping out the beginning of the video, have a small introduction but proceed with casting the full map.
  • Remember the flow of the video - Introduction > Gameplay (Colour/PBP) > Wrap Up.
  • Above all, have fun!
Now, don't get me wrong, I'm not the best commentator out there, but I thought some people might appreciate having some tips if they were a little worried about it. I've talked to a few people about this, and some are worried about not being good enough to make the cut. Ultimately, there's only going to be one true winner, so please, I urge anyone interested to make the effort and submit your own caster submission!

The worst thing that can happen is that you get denied, but walk away with a fair amount of feedback. - Hopefully this also brings out some new people in our scene to become up and coming casters.
7 years ago

Gears eSports Casting Contest!

Ever wanted to try your hand at commentating a Gears of War match? Want to win an all-expenses paid trip to California from anywhere in the world to cast live at the ESL Americas Studios plus $500 cash? Open to experienced casters AND new aspiring casters with no previous experience!

Quote from JackFelling, eSports Producer - The Coalition



INSTRUCTIONS:
Use provided video from the Season 1 Finals to commentate/cast over. You can do full play-by-play commentary or just color analysis.

CLICK HERE to download the recommended high res 1080p video (580 MB) or click here if on a slower connection to download the lower res 720p video (360 MB).

Please note the video intentionally has no sound so you can cast over it. Please include video and audio of you casting the video.



  • Upload your video to YouTube (or other video hosting service) and include "Gears eSports" anywhere in the title of the video.
  • EMBED (ideally) or link to your video in a forum post in the official thread on the Gears of War forums thread to complete your contest entry by 11:59 PM PST Sunday March 13th, 2016.
  • Must use the video provided to cast over
  • Must follow video upload and forum posting instructions above
  • One entry per person
  • Video must be at least 1 minute long and no longer than 10 minutes (Can use all or part of the provided video)
  • The entrant must be the person commentating the game and the person in the video)[/i[
  • Winner will be selected by The Coalition based on judging criteria [i](game knowledge, charisma/personality, accuracy/clarity)


PRIZE:
All expenses paid trip to the ESL Studios in California to commentate a Gears of War match plus $500 USD (includes airfare & accommodation from anywhere in the world)
7 years ago

Gears Of War is officially back on CyberGamer!

Congratulations Taimboiiz, Lumberjack and Ramificationz! - I'm sure you guys will do a great job at rebuilding something long lost.

It's a fun journey to experience. An interesting one, but fun nevertheless. - Congratulations again and good luck!
7 years ago

[COD] CGAWCS - FTP ODC #7 - GAMEDAY

Heya,

Welcome to the CyberGamer Advanced Warfare ASTRO Championship Series FTP ODC #7 gameday thread. This thread will provide you with all the competition information relevant to this tournament. Please post all results in this thread.

Best of luck to all 20 teams competing in today's one-day-competition. If you are planning on streaming today's competition, please let us know so we can advertise your stream! Be sure to also stay tuned to our Twitter and MLG.tv pages for updates on the competition.




[indent]Format: One-day-competition - Double Elimination
Date: Sunday, the 3rd of May, 2015
[SPOILER=Time: 10:30am AEDT]Australian Capital Territory: 10:30am
New South Wales: 10:30am
New Zealand: 12:30pm
Northern Territory: 9:00am
Queensland: 10:30am
South Australia: 10:00am
Tasmania: 10:30am
Victoria: 10:30am
Western Australia: 8:30am[/SPOILER]
[/indent]Round one:
Players will forfeit ONE game for every 10 minutes they do not show up. This will keep happening until enough games have been forfeited to cause the match to be lost.

Remaining rounds:
Once a match score has been recorded via official channels, that game will be official considered finished. Once a game has finished, both players have 15 minutes to enter a game lobby with their next opponent.




The full list of competing players can be found "HERE" under "CYBERGAMER ADVANCED WARFARE ASTRO CHAMPIONSHIP SERIES - COMPETITION POOL"







This competition will run as a double elimination competition. The current CyberGamer Advanced Warfare 4v4 ruleset will be used throughout the competition.

The bracket for this competition can be found here: http://challonge.com/CGAWCSFTP7

We will be using the continuation rule if needed. This will create a best of 11 series or best of 7 series. It is important that all competitors have a thorough understanding of the continuation rule before competing.

If teams are scheduled to play each other for a 2nd time in Double Elimination, their series will expand to a best of 7 series (if played in a Best of 3 previously), including the previous series, and pick up where that series left off.

For example, if PLAYER A beat PLAYER B by a 2-1 score in the winners bracket, the series will resume with PLAYER A leading by a score of 2 games to 1.

If teams are scheduled to play each other for a 2nd time in Double Elimination, their series will expand to a best of 11 series (if played in a Best of 5 previously), including the previous series, and pick up where that series left off.

For example, if PLAYER A beat PLAYER B by a 3-2 score in the winners bracket, the series will resume with PLAYER A leading by a score of 3 games to 2.




All of the required settings are listed below. If a setting is not listed below, it should not be changed from its default state.

5.1 Hosting:
  • 5.1.1: If a suitable neutral host is available, it must be used if the connection is playable by both teams and is a viable host.
  • 5.1.2: Once a host has been agreed upon, then a host check must take place to determine whether the connection is viable for all players or not.
  • 5.1.3: If a neutral host can not be found, the higher seeded team will host maps 1, 3 and 5. The lower seeded team will host maps 2 and 4.
  • 5.1.4: If a team has 3 or more New Zealand or Western Australian players playing they are within their own right to host their specific maps if it's a self host match.
  • 5.1.5: A neutral host can be refused if a player's host can surpass that of the mutual. For example, the neutral host has 1 upload, and a player's host has 3 upload, the player's host is obviously superior and will overrule 5.1.1.
  • 5.1.6: You cannot dispute a host's connection after a match has been completed; any 'hosting' disputes that result after a match has already been carried out will be ignored.
6.2 Connection Issues:
  • 6.2.1: A connection issue or timeout can be described as; excessive lag, connectivity issues, or player lagouts/blackscreening. If this occurs, notify the host that there is a problem. Only do so when appropriate as explained below.
  • 6.2.2: In capture the flag, if a player lags out after the first kill, 30 seconds, or the first flag capture, the match must continue until there is an intermission. The player that lost connection can rejoin the private match lobby at any point and continue to play the remainder of that map and mode. If the match is required to end at the intermission, the player then has 5 minutes to rejoin the lobby, or the map should resume.
  • 6.2.3: In hardpoint, if a player lags out after the first kill, 30 seconds, or the first 15 points captured, the match must continue until completion. The player that lost connection can rejoin the private match lobby at any point and continue to play the remainder of that map and mode.
  • 6.2.4: In uplink, if a player lags out after the first kill, 30 seconds, or the first point capture, the match must continue until there is an intermission. The player that lost connection can rejoin the private match lobby at any point and continue to play the remainder of that map and mode. If the match is required to end at the intermission, the player then has 5 minutes to rejoin the lobby, or the map should resume.
  • 6.2.5: In search and destroy, if a player lags out after the first kill, 30 seconds or the bomb plant, then the match must continue until there is an intermission. At this point, the scores should be recorded; the player that lost connection then has 5 minutes to rejoin the lobby, or the map should resume.
  • 6.2.6: If a timeout occurs in a search and destroy match, in the round 1-10, and the match proceeds to go to round 11 after the restart, the match must be ended before the 11th round is played. At this point, the scores should be recorded; kills should now be tallied up, and the team with the most kills will continue the 11th round as the Atlas side. (Defence)

Rules are subject to change at any time; it is the responsibility of all the players participating to know and understand the rules before scheduling or participating in any matches. By participating, you acknowledge that you have read, understand, and agree to abide by the rules posted here.




Capture the Flag - Ascend
Capture the Flag - Bio Lab
Capture the Flag - Retreat

Hardpoint - Bio Lab
Hardpoint - Detroit
Hardpoint - Retreat
Hardpoint - Solar

Uplink - Bio Lab
Uplink - Comeback
Uplink - Detroit

Search and Destroy - Bio Lab
Search and Destroy - Detroit
Search and Destroy - Drift
Search and Destroy - Riot
Search and Destroy - Solar
Search and Destroy - Terrace





Round
Map #1
Map #2
Map #3
Map #4
Map #5
WBR1
WBR2
WBR3
WBR4
WBF
LBR1
LBR2
LBR3
LBR4
LBR5
LBR6
LBF
GF
HP-Bio Lab
HP-Detroit
HP-Retreat
HP-Solar
HP-Bio Lab
HP-Retreat
HP-Solar
HP-Bio Lab
HP-Detroit
HP-Retreat
HP-Solar
HP-Detroit
HP-Solar
CTF-Retreat
UP-Bio Lab
SND-Drift
SND-Terrace
SND-Detroit
UP-Comeback
CTF-Bio Lab
UP-Detroit
CTF-Retreat
UP-Bio Lab
CTF-Bio Lab
SND-Drift
SND-Bio Lab
SND-Detroit
SND-Riot
CTF-Ascend
UP-Comeback
CTF-Bio Lab
SND-Bio Lab
SND-Drift
SND-Terrace
SND-Riot
SND-Detroit
SND-Solar
CTF-Retreat
UP-Comeback


UP-Detroit
CTF-Retreat
UP-Ascend






UP-Detroit
CTF-Bio Lab


SND-Solar
SND-Bio Lab
SND-Riot






SND-Terrace
SND-Solar



It is preferable that all players competing in this competition add each other over Xbox Live. This will make sure matches are happening fluently and overall will ensure a smooth tournament.

This gameday thread, along with the double elimination bracket, will be constantly updated on gameday, and we expect players to organise themselves in getting matches started; we do not want to be chasing teams. The more you guys can do to help this competition almost self-run on the day, the smoother it will run.

As mentioned above, please post all results in this thread. Feel free to also post below if you have any questions, concerns or comments!



Regards,
Call of Duty Admin Team
Girl Germs // Lachdog
8 years ago

[COD] CGAWCS - Midweek #20 - Registration

Heya,

Continuing with our CyberGamer Advanced Warfare Championship Series, the Call of Duty Admin team are proud to present the twentieth midweek competition for Call of Duty: Advanced Warfare! Please note that this competition is for the Xbox One only.

Below, you will see the competition structure, as well as how to register for this competition.




Date and Time:

[indent]Format: One-day-competition - Single Elimination
Date: Wednesday, the 6th of May, 2015.
[SPOILER=Time: 7:00pm AEDT]Australian Capital Territory: 7:00pm
New South Wales: 7:00pm
New Zealand: 9:00pm
Northern Territory: 5:30pm
Queensland: 6:00pm
South Australia: 6:30pm
Tasmania: 7:00pm
Victoria:7:00pm
Western Australia: 4:00pm[/SPOILER]
[/indent]Please make sure you are able to compete for the entire day before registering; teams who show up late will forfeit matches and put themselves at risk of points deduction!




To compete in this competition, you MUST be signed up on the CyberGamer Advanced Warfare ASTRO Championship Series ladder page. This can be found here: http://au.cybergamer.com/xboxone/codaw4v4champs/league/rankings/

To register for this competition, you will simply have to post on this thread below, like so:

Yes, I confirm that [INSERT TEAM NAME] - [INSERT TEAM LINK] will compete in the CyberGamer Advanced Warfare Championship Series Midweek #20 on the 22nd of April, 2015.

Quote from You!
Be warned; if you register for this competition, but do not turn up to play, you will be deducted points as punishment.





The reason behind all core players is because at the end of each competition, players are awarded individual player points.

Player points are only awarded to 4 players however, so core players are used to determine which players get points, and which remaining player (if any) is the substitute player. Failure to set core players will result in all non-core members not receiving points from the competition.

To set core players, go to your team page, and click on the "Edit Members" option located at the top right of the page. From here, you will see the "Add as core member" option; simply click on this for all 4 core players that you wish to set. If you do not have any core changes, or you cannot set core players, please make a support ticket detailing the issue.


Please note that core players reset after each competition, so when registering for your next competition, remember to set them again! Also, remember that core changes MUST be set by 11:59pm AEDT on the night before the competition. Any changes after will be invalid and you will risk forfeiting any points earned throughout the competition.


[SPOILER=http://files.cybergamer.com.au/xbox/AW/CGAWACS/header_schedule.png]
Call of Duty: Advanced Warfare day zero released: November 3rd, 2014
Call of Duty: Advanced Warfare released: November 4th, 2014

2v2 Ladder open for registration: November 3rd, 2014
3v3 S&D Ladder open for registration: November 3rd, 2014
4v4 Ladder open for registration: November 3rd, 2014
Rule-set revision: November 3rd, 2014 - November 16th, 2014

FTP ODC 1: November 16th, 2014
TURBO week begins: November 17th, 2014
Midweek 1: November 19th, 2014
CGo season 1 begins: November 24th, 2014
Midweek 2: November 26th, 2014
FTP ODC 2: November 30th, 2014
Midweek 3: December 3rd, 2014
FTP ODC 3: December 7th, 2014
Midweek 4: December 10th, 2014
Midweek 5: December 17th, 2014
P2P ODC 1: December 21st, 2014

CGo ladder lock: January 2nd, 2015
Christmas ladder lock: December 24th, 2014 - January 4th, 2015

FTP ODC 4: January 4th, 2015
CGo finals begin: January 5th, 2015

CGo finals round 1: January 5th, 2015 - January 11th, 2015
Midweek 6: January 7th, 2015
P2P ODC 2: January 11th, 2015
CGo finals round 2: January 12th, 2015 - January 18th, 2015
Midweek 7: January 14th, 2015
CGo finals round 3: January 19th, 2015 - January 25th, 2015
Midweek 8: January 21st, 2015
CGo finals round 4: January 26th, 2015 - February 1st, 2015
Midweek 9: January 28th, 2015
CGo finals conclude: February 1st, 2015


4v4 league registration opened: February 2nd, 2015
4v4 league teams announced: February 9th, 2015
4v4 league payment period: February 9th, 2015 - February 15th, 2015
4v4 league round 1: February 16th, 2015 - February 22nd, 2015
4v4 league round 2: February 23rd, 2015 - March 1st, 2015
4v4 league round 3: March 2nd, 2015 - March 8th, 2015
4v4 league round 4: March 9th, 2015 - March 15th, 2015
4v4 league round 5: March 16th, 2015 - March 22nd, 2015

4v4 league round 6: March 23rd, 2015 - March 29th, 2015
4v4 league round 7: March 30th, 2015 - April 5th, 2015

4v4 league finals begin: April 6th, 2015
4v4 league finals round 1: April 6th, 2015 - April 12th, 2015
4v4 league finals round 2: April 13th, 2015 - April 19th, 2015
4v4 league finals round 3: April 20th, 2015 - April 26th, 2015
4v4 league finals round 4: April 27th, 2015 - May 3rd, 2015
4v4 league finals conclude: May 3rd, 2015

*Dates are subject to change.
Green = Ladder // Orange = Midweek // Blue = FTP ODC // Purple = P2P ODC
Red = League
[/SPOILER]

Regards,
Call of Duty Admin Team
Girl Germs // Lachdog
8 years ago

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Myksta

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Myksta94

11 years ago

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